Garry's Mod
Easy Animation Tool
biggiedeyokai 27 NOV 2016 a las 16:29
Moving NPCs
How do you move a selected NPC while playing an animation, without a physics gun?
Example: pace_all animation on an NPC
Última edición por biggiedeyokai; 27 NOV 2016 a las 16:32
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dane 26 DIC 2016 a las 15:49 
Its physically impossible in Garry's Mod, unless your using HE and have some good scripting skills.
superscyber 6 JUN 2017 a las 12:04 
It is possible but slightly difficult to do in practice. To accomplish this you will need to parent your animating npc or ragdoll to another object that has physics (I use superparentmulti tool). Then any move that happens to the parent object will affect the animating npc or ragdoll as if it was welded.

This makes it possible to move the animating npc by either thrusters, ropes, etc. This will also make the npc a physicsless object in that nothing will interact with it, not even the world boundaries.

You can also change the animation of the npc without affecting the parent.
Última edición por superscyber; 6 JUN 2017 a las 12:06
superscyber 26 AGO 2017 a las 21:24 
I've found a better method, using superparentmulti as above and using Henry's animation tool to control the parent object and using wiremod expression2 for triggering of animations you can create sequences of movements akin to a cutscene.
SpaceD54 2 AGO 2018 a las 20:39 
Or you could use Stop motion helper. maybe.
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