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I'm simply giving you a heads-up regarding a compatibility issue that players have reported between our two mods. Whether (and how) you choose to address it, is entirely up to you.
I'm still mulling over possible paths forward. I'd wager you understand why.
It would be really cool if you could update the Neki 'blockKey.config.patch' of this mod with the aforementioned changes in mind, if/when ever possible :)
To make that easier:
The implementation of these is as added ship tiers above the original eight. Due to using the existing systems for that, you cannot "downgrade" to a lower-numbered ship. Conveniently, the CYOS console sells all the tokens in ascending numeric order! Because of this, I recommend testing possible ship choices on a throwaway character (item code to spawn the console is syo_cyos).
Varyonaya: I'm not entirely clear on what you're asking?
I've hacked together my own juryrig patch for the moment but it's not exactly an elegant job because I've no clue about modding starbound.