Team Fortress 2
Namicott Jungle
Комментариев: 77
spood⎛ಠᔨ 12 авг в 22:23 
i like this map
Serge Ivanov 28 июл. 2024 г. в 16:00 
Really interesting idea, and simple to find and get to the point no matter where it is.
SloppySausage 13 фев. 2023 г. в 13:26 
we need this :spycon:
])oo]v[  [создатель] 13 фев. 2023 г. в 13:02 
well the map is five years old, i kinda feel anyone who cares about it knows about it already from the original postings
DemocraB 13 фев. 2023 г. в 9:44 
Hey there, heard about Valve doing a community summer update? Seems like you've got a legit shot now! Maybe you'd like to post about this map somewhere? It's just so great!
SloppySausage 13 мар. 2021 г. в 15:16 
11/10
SloppySausage 13 мар. 2021 г. в 15:16 
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▓▓▓▓▓█░░░░ Valve , ░░░█
▓▓▓▓▓█░░░░Add This ░░█
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])oo]v[  [создатель] 14 авг. 2018 г. в 13:00 
update! packed in all the jungle stuff so its not missing and erroring for people who dont have it
])oo]v[  [создатель] 19 окт. 2017 г. в 23:16 
<3
Dr. FeelGoose 18 окт. 2017 г. в 15:55 
Awesome map, bro! Valve made a HUGE mistake in not adding this to the update.
])oo]v[  [создатель] 5 авг. 2017 г. в 8:52 
update! made the map a bit wider.
Jake 19 июл. 2017 г. в 11:26 
2train?
Thuper Carl 17 июл. 2017 г. в 23:21 
This map is difficult for flank classes, but is still interesting and fun.
DIS LKT r1ckyxd 17 июл. 2017 г. в 4:33 
an interesting take on koth, i love it
])oo]v[  [создатель] 16 июл. 2017 г. в 12:18 
pyros would disagree

altho i did want to resize the map a bit but its more work than i have time atm
soggy wet bag full of diarrhea 15 июл. 2017 г. в 19:30 
The fact that at least half the games I've seen on this map end with at least two Pyros in the MVP list suggests some more work needs to be done.
McNuggetFiend! 15 июл. 2017 г. в 17:07 
Whao throwback! We used to host an earlier version of this on the community I ran, glad to see it get some new life! cheers!
Santa Claus 15 июл. 2017 г. в 9:03 
Oh thanks m8
])oo]v[  [создатель] 15 июл. 2017 г. в 8:48 
displacements m8
Santa Claus 15 июл. 2017 г. в 8:14 
Also good map I like it
Santa Claus 15 июл. 2017 г. в 8:14 
W would like to learn how to make the ground like lowers down and goes a little up, how do you do that? (I'm also using hammer to build my maps)
Tiny Tony 14 июл. 2017 г. в 20:38 
I like the idea but it hardly fits the jungle theme and is easily dominated by mini sentries.
tbenajj 14 июл. 2017 г. в 12:57 
I still love this map. This has the uniqueness of that one Payload map, Frontier. We need more maps like these. Same objective, with something original.
Shitface 14 июл. 2017 г. в 12:07 
LOOKS AWESOME!!!
Tynnyri 14 июл. 2017 г. в 10:02 
**dust/smoke/fog**
])oo]v[  [создатель] 14 июл. 2017 г. в 9:58 
the track is an unavoidable sightline across the whole map with lots of crap to render along the way

areaportals aint a framerate panacea you know
Tynnyri 14 июл. 2017 г. в 9:48 
wait framerate problem in THIS map?`
This is very closed-off map, you can easily put areaportals very strategically
])oo]v[  [создатель] 14 июл. 2017 г. в 9:43 
nah i want to place them in pretty places all careful and ♥♥♥♥

also, framerates
Tynnyri 14 июл. 2017 г. в 9:37 
I mean basically spamming couple trees and bushes isnt that hard of a work, copy paste anyone?
])oo]v[  [создатель] 14 июл. 2017 г. в 9:35 
yea i should try to make it prettier someday
Tynnyri 14 июл. 2017 г. в 7:20 
add more forestation
add more detail outside the map
add some trees inside the map
hairold 13 июл. 2017 г. в 20:18 
i mean if you add a bit more... info (such as: an overview, heath and ammo packs where they are and how much) but other than that... its pretty GUCHI
])oo]v[  [создатель] 13 июл. 2017 г. в 16:26 
if you mean the ramp in the building, its there to make it harder for the other team to push in
tbenajj 13 июл. 2017 г. в 16:14 
Just played it today, and everything seems okay with it. Graphics are clean, and the control point works like any other. Just one problem I see. After leaving spawn through the middle exit, there is a ramp that leads nowhere. Is that are gonna be used for something, or is it just anti-spawncamp.
$hik 13 июл. 2017 г. в 11:49 
Cool ! :vottak:
Joseph Stalinski 13 июл. 2017 г. в 10:42 
well done:steamhappy:
Tiny Tony 13 июл. 2017 г. в 10:08 
I played a game in which 2 engineers with mini sentries were able to hold the point from our entire attacking team, the strange functionality doesn't have to do with the way the map works but with the way it's set up, I also think it doesn't really visually fit the jungle theme and kinda just looks like a regular forest, regardless I wish you luck with it.
])oo]v[  [создатель] 13 июл. 2017 г. в 9:59 
strangely how?

the train is just a tracktrain with some startforward/stop inputs and all the capture point stuff parented to it. i had to add a trainwatcher to magically fix glitchy collisions, which magically broke control point capture announcer and i had to remake that by hand.
Tiny Tony 13 июл. 2017 г. в 9:00 
seems like a cool idea, but when actually put to the test this map functions very strangely.
Eryr 13 июл. 2017 г. в 6:35 
How did you make the train move/function in Hammer?
winter 13 июл. 2017 г. в 1:18 
It shouldn't be broken. It downloads just fine for me
robi. 12 июл. 2017 г. в 23:40 
fun
Eqbert 12 июл. 2017 г. в 23:39 
havfun #NetNeutrality your sever is frozen. Its not downloading the things. Broken??
Eqbert 12 июл. 2017 г. в 23:37 
Im intrested in this map. I think its gonna go with the Team Fortress 2 Jungle Update.

Thats when the sever will go a multi casual severs!!
winter 12 июл. 2017 г. в 16:41 
Im running this on my server :)
203.33.121.14:27065
DJsolidsnake2004 12 июл. 2017 г. в 15:12 
me gusto

Reggae skunk 12 июл. 2017 г. в 14:36 
NISE
♥ A l1ce ♦ ♣ アリス ♠ 12 июл. 2017 г. в 13:24 
yep, this really looks like fun
i can imagine dosnt matter of stats or how hard u might s**k you still will have a lot of joy on this map !
merxZ 12 июл. 2017 г. в 10:07 
Nice
Slurmcore Radio 12 июл. 2017 г. в 6:39 
the center control point should be oriented the other direction, and move based on who owns it. so if red team owns it, it moves towards blu team's side, making it easier for blu to cap it. and then it moves toward red team's side, making it easier for red to take it back.