Starbound

Starbound

The Viera of Ivalice
Počet komentářů: 1 162
Prince Nocturne 12. pro. v 21.24 
My biggest issue, (this could be from a different mod, but I have nothing that changes bodies), but vanilla cosmetics/clothes don't fit well. I already suspected it would never work for Moogles, since they're half the height of other races, but the Viera model is several pixels taller than other models, but the cosmetics don't move up with them. Hats cover the eyes, shirts start below the shoulders, and glasses cover the mouth, which has made for some humorous visuals, but not something I'd use regularly.

A shame, since I LOVE everything else about this. The ship is gorgeous, the new towns, while a bit confusing to get around, are pretty, and the clothing and decorations are amazing. I especially love the new crafting stations.
freyjasvalkyrie13  [autor] 29. lis. v 19.23 
Will do! :D
Aesyaan 26. lis. v 18.14 
Be sure to look up Omega and particularly it's Human forms, I think you might like them :D
freyjasvalkyrie13  [autor] 26. lis. v 18.03 
No worries! It does pull some aesthetics from 14 ^_^
Aesyaan 26. lis. v 16.53 
ooohhh I understand, I don't know much about Final Fantasy so I thought this was based on FF14 lol
Thanks for clarifying
freyjasvalkyrie13  [autor] 26. lis. v 16.16 
The mod is mostly based off of FFXII/Tactics. I'll look up Omega though ^_^

Currently there aren't any standard body versions of the outfits included in the mod, but it is a long term goal as resizing the frames of each outfit will require hefty legwork in sprite sheet editing.

As for dyes, all outfits within the mod are dye-able with the vanilla in-game dyes. Are you using any mods that add or edit dyes? Any mods/mod dyes that expand or edit dyes in any way won't work with any of the outfits however.
Aesyaan 26. lis. v 16.08 
ah Omega is a boss in FF14- which I believe this is based on FF14, yes?
Omega is a boss that has a humanoid form with some cool outfits.

I would also like to ask if there's standard sized versions of the outfits? I tried getting the salve maker outfit as a Human but it's made for Vieras so it was too big, and is it possible to dye the salve-maker outfit? I was trying to use green's dye suite but I had no luck
freyjasvalkyrie13  [autor] 26. lis. v 15.58 
@Aesyaan Apologies for my ignorance, I can be a bit dense at times x_x What is Omega?

@Z-Z-Z-Z-Z-Z Thank you very much for saying so ^_^ I'm glad you're enjoying them!

@Piss Man Ahh, gotcha. I've been messaged by mod authors for things like that before, and prefer conversing with mod authors before jumping into anything like that.
Aesyaan 26. lis. v 10.35 
just curious- Is there Omega content planned? Some Omega F/M gear could be really cool
Z-Z-Z-Z-Z-Z 15. lis. v 20.37 
I don't know what black magic you did to make moogles a fully functional race but I am forever thankful. I never thought I'd see a moogle with a revolver but here we are
Piss Man 14. lis. v 7.57 
SxB: Addon that adds... adult... interactions to Starbound
freyjasvalkyrie13  [autor] 14. lis. v 6.56 
SxB related addons?

I think I've actually reached the character limit in the mod's description.
Piss Man 13. lis. v 12.52 
i recommend you specify in the description weather you object to SxB related addons, if one does not want such content based on your mod its best to say so.
freyjasvalkyrie13  [autor] 11. lis. v 6.44 
@PaniloGames You would have to return to where you left them in order to call them back. If you can't, you can get a new Chocobo from the Chocobo Knight for Gisahl greens, and you'll still have all of your Chocobo gear unlocked to re-equip it, so you don't really lose any progress beyond attachment.

The system is a bit limited at the moment in that if you lose your Chocobo somewhere or it dies, you have to get a new one/whisperweed. We don't know of a way to recall the same one under those circumstances.
PaniloGames 10. lis. v 12.04 
Ok I may have done a big oopsie, I called my chocobo on a planet and forgot to call it back, then a week passed (irl) and when I came back home to use it i found i cannot summon him, and found that it is just his whisperweed that is not working, so now i lost my main chocobo and can't get it back.
jastrongames 7. lis. v 17.44 
how do i make a Chocobo stand, can't find it in any of the crafting menus
Mangagod 4. lis. v 9.01 
Okay, holy hell! I just found a Viera settlement for the first time and damn you went above and beyond with the build! It's one of the most impressive modded cities I've seen tbh
freyjasvalkyrie13  [autor] 2. lis. v 16.31 
Yeah, that's fine ^_^
TMBCyberman the meme dealer 1. lis. v 18.45 
Double checking am I allowed to add the Argo to CYOS?
freyjasvalkyrie13  [autor] 19. říj. v 22.02 
No worries ^_^ I can see how it can be confusing. Happy to help!
Panik Goblin 18. říj. v 21.04 
Oh... well.. guess I should have paid more attention to word choice. My bad, thank you for clearing my confusion.
freyjasvalkyrie13  [autor] 18. říj. v 8.34 
The stable is solely for storing Chocobo. The Chocobo Stand is what allows you to change their gear. The stand is depicted in the upper left of slide 6 in the preview images of the mod ^
Panik Goblin 18. říj. v 2.03 
I unlocked the set from the questline, activated them, put the chocobo in the stand, but I do not see anywhere to select the saddle or barding in the popup from the stable.
freyjasvalkyrie13  [autor] 17. říj. v 15.56 
There is at least one set that you get from completing the questline with the ship captain, and others that are crafted. Once you unlock them, you go to the Chocobo Stand and can swap out your unlocked saddles and barding.
Panik Goblin 16. říj. v 22.22 
Figured out how to place the choco in the stable, still not sure how to apply cosmetics like saddle and barding.
znp4nemmcrmccbrsndpn 7. říj. v 10.02 
@freyjasvalkyrie13
Thank you! It went smoothly.
freyjasvalkyrie13  [autor] 6. říj. v 10.09 
If you're tracking the quest, you can click the bubble in the upper right of the main screen and it should expand to show you the requirements.
znp4nemmcrmccbrsndpn 5. říj. v 22.35 
Is there a way to find out what item the moogle wants in the quest to supposedly get the chocobo mount? I missed the conversation and didn't know what it was, so I tried talking to him again to find out but he didn't respond.
freyjasvalkyrie13  [autor] 26. zář. v 16.32 
@Bullitt This mod does not currently add any FF series mobs
Sidthek1lla 26. zář. v 12.00 
for some reason, i cant beam down to any of the planets this mod has. Am I dumb or something?
Rubbermancer 26. zář. v 3.22 
Does the mod add any enemies from the FF series as mobs?

If so what are their names?

This is important, because I am considering adding new mobs inspired from the monsters of FFIX for my own mod, and I do not want them to conflict with other FF mods like this one.
freyjasvalkyrie13  [autor] 29. srp. v 9.12 
Currently, there are no other Ivalice weapons beyond the randomly generated ones you can start with. It is something we hope to add to over time.
Seraphim Fox 29. srp. v 9.10 
Is there a way to craft, buy, or find more of the Ivalice weapons outside of generating new characters? Are there other Ivalice items?
Momo 28. srp. v 13.57 
I really wish the "ivalician moogle" was a standalone race
freyjasvalkyrie13  [autor] 4. čvc. v 21.47 
No, eye colors aren't selectable for Viera
Selkie 4. čvc. v 20.08 
I can't change the Viera eye color right?
freyjasvalkyrie13  [autor] 27. čvn. v 13.01 
@TMBCyberman the meme dealer

Of course ^_^ feel free to make CYOS patches for this!
TMBCyberman the meme dealer 26. čvn. v 17.16 
Am I allowed to make race/CYOS patches for this? To let other races use the Argo?
freyjasvalkyrie13  [autor] 26. čvn. v 8.21 
We've actually got a good concept sprite sheet that we've worked up for Nu Mou, but they're a bit of a distant goal at the moment. We may likely have them first appear as an NPC species before building them out as playable ^_^
bumrum 23. čvn. v 14.37 
noticed the bangaa and moogles... any chance of nu mou in the future? asking mostly because the idea of a nu mou going mountain climbing is hilarious for some reason.
freyjasvalkyrie13  [autor] 21. čvn. v 13.24 
@Deo Thank you very much for your kind words ^_^ I'm very encouraged by that and I greatly appreciate this community.
Deo 20. čvn. v 21.28 
I don't often make comments but i felt compelled to post one here. I just want to say thank you for the hard work you and everyone involved have done. I don't personally know a ton of the Viera lore but i can say for myself i think the models and the cities look fantastic and i really appreciate that they have their own planet type to not only help fit the lore but to also help those easily lost in space type people such as myself. I look forward to what the future will bring for the Viera.
freyjasvalkyrie13  [autor] 16. čvn. v 8.02 
Though the Bangaa have the base preparations for character creation, we're still at work on creating their tiered ship and armor assets. Apologies for the wait.
Thenewguyinred 15. čvn. v 22.13 
How's the progress on the Bangaa coming along?
freyjasvalkyrie13  [autor] 5. čvn. v 8.10 
Yeah, I can certainly understand that. I'm working on some concepts for more Viera armors with a a sci-fi style--perhaps tier 7+-- and we're looking at what visuals we can utilize to make them more interesting. If you have anything specifically you might like to see, feel free to share in our Discord ^_^
CrusaderF8 5. čvn. v 7.57 
On the topic of the different body and animation, my only complaint is that it means I can't use some of the cool sci-fi styles of armor from the game and other mods. So just have a few in that style and I'll be happy lol. BUNS IN SPACE!
freyjasvalkyrie13  [autor] 2. čvn. v 21.01 
While the clear advantage is that races can share clothes with one another, I nevertheless do find the lack of greater distinction between races in vanilla Starbound embarassing actually. The idea that every race out in the universe would have the exact same body dimensions is highly unimaginative. Not to mention the fact that each race in Starbound was originally intended to be racially different before the developers dropped the ball.

You do make a great point in that the Avali are quite possibly the most popular modded race in Starbound, and they can't wear any vanilla clothes.
d41337n8r 2. čvn. v 20.28 
The fact all the vanilla races and most of what's on the workshop are so similar isn't embarrassing, it's a strength and it's why there is such a modding scene for this game. Anything that makes a race nonstandard will make it less compatible with other mods and even vanilla content. Viera can only wear viera clothes, and other races can't wear viera clothes. That's especially a problem when you change clothes people might have already put on their characters to no longer be compatible with them, without leaving the legacy versions available anywhere. That's not to say a race being distinct is purely a bad thing, the avali have nonstandard bodies and they're clearly very popular, but there are also lots of mods that support avali and add more clothes for them and even make some avali clothes wearable by standard races. Making things less standard makes them less compatible unless you put in the work to fix and adapt everything, which isn't always feasible or possible.
freyjasvalkyrie13  [autor] 2. čvn. v 19.52 
@Syke Stryker

No hairstyles were removed--though a great deal were added--and the hair color options were simply expanded upon as well.

Sorry you're not satisfied with the direction of the race's aesthetics, but I can't please everyone. Moreover, all alterations were made not only to keep with the FF lore of the races contained within this mod (which I'm guessing you're not aware of), but to also provide some actual racial distinction which vanilla Starbound embarassingly lacks. Viera are a taller race, just as Moogles and Starbound's Penguins are a shorter race.

Have a nice day ^_^
joolsdgg 2. čvn. v 11.30 
v bro got stuck in time