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报告翻译问题






To be honest, this map feels a lot like overpass, with no direct path to the middle of the CT side. The CT side supports faster speeds than the T side, but it doesn't have as many three-dimensional designs
However, CT bots really like to rush XD , so they always lose
1. 4 CT can hold all spots with no blindspot
2. On B the heaven and hell players have the same angle on the entry, what means you have to clear 2 spots at once or get shot from 2 people in 1 angle (maybe pulling the wall more back could change that)
Overall i like the map and the jump tricks etc