Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Affichage des entrées 141-150 sur 187
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Mis à jour le : 23 janv. à 13h21

- Don't block the "+walk" bind
- Applied some player iterator optimizations, added new hooks (Thanks, megascan!)
- The first player to enter a vehicle always goes to the driver seat, passengers enter the nearest seat (Thanks, megascan!)

A list of the new hooks can be found here.[github.com]

Mis à jour le : 23 janv. à 9h33

- Don't block attack binds

Mis à jour le : 23 janv. à 6h36

- Added horn/siren volume setting
- Don't do exhaust pop if ENT.ExhaustPopSound is a empty string
- Block binds that conflicts with Glide buttons while driving
- Added ENT variables to tweak turbocharger sounds

Mis à jour le : 20 janv. à 8h11

- Increased default bullet ranges for vehicle weapons and turrets
- Allow the engine toggle button to work on all vehicles types
- Fixed passengers being able to press driver-only inputs on aircraft
- Reduced default motorcycle health
- Tweaked default bullet damage multipliers

Mis à jour le : 19 janv. à 19h59

- Forgot to add the siren input to the settings page on the last update 👀
- Moved water level check to a separate function on the car class logic

Mis à jour le : 19 janv. à 11h31

- Added siren system
- Added car: Police Cruiser
- Updated Turkish language strings (Thanks, NovaDiablox!)
- Added VJ Base tank NPCs as a lockable entity (Thanks, DrVrej!)
- Updated VJ Base tags for the upcoming revamp update (Thanks, DrVrej!)
- Make sure that some physics performance settings are greater than, or at least equal to, DarkRP default values

(Technical details for the siren system can be found here.)[github.com]

Mis à jour le : 15 janv. à 4h18

- Make sure that some physics performance settings are greater than, or at least equal to, default values

Mis à jour le : 14 janv. à 19h48

- Replaced "Relative camera" option with "Fixed camera" options: Disabled, First person only, Third person only, First and third person
- Added EngineState Wiremod output to aircraft
- You can now toggle hazard lights by pressing the left/right turn signal buttons at the same time
- Spatialized turn signal sounds

Mis à jour le : 13 janv. à 14h42

- Tweaked vehicle materials
- Tweaked Homing Launcher damage to be more close to Half-Life 2 RPGs
- Let tanks take more damage from Half-Life 2 RPGs

Mis à jour le : 13 janv. à 10h52

- Added Turn Signals system to cars, by default it uses the left/right arrow keys

(Technical details can be found here.)[github.com]