Garry's Mod

Garry's Mod

Realistic Fragmentation System
Zobrazuje se 1–10 z 35 položek
< 1  2  3  4 >
Aktualizace: 3. lis. v 6.56
provedl rickgrimes

-minor optimalizations

Aktualizace: 3. lis. v 4.14
provedl rickgrimes

fix

Aktualizace: 1. zář. v 14.31
provedl rickgrimes

-minor optimalizations

Aktualizace: 30. čvc. v 10.49
provedl rickgrimes

-even more optimizations and various fixes

Aktualizace: 30. čvc. v 7.28
provedl rickgrimes

-added global function RFS:CreateShrapnell()

Aktualizace: 30. čvc. v 5.32
provedl rickgrimes

-significantly optimized bullet code for better performance
-removed fragment batching (it wasn’t providing any real benefit)
-fixed bullet fragments not working when ricochet was disabled
-fixed incorrect bullet damage calculations

Aktualizace: 29. čvc. v 6.39
provedl rickgrimes

-cleaned up and optimized some parts of the code

Aktualizace: 1. dub. v 4.20
provedl rickgrimes

-fix

Aktualizace: 1. dub. v 3.58
provedl rickgrimes

-if the explosion occurs in water, the fragments travel distance will be reduced by 80%

Aktualizace: 15. bře. v 5.59
provedl rickgrimes

-added option to set maximum damage dealt by fragments in explosion