Garry's Mod

Garry's Mod

Cosmetic Face Poser Fix
6개 중 1~6개 표시 중
업데이트: 2024년 3월 15일 오후 10시 30분
작성자: no loafing

  • Lua code can now run ent:SetNWBool("DisableBeardFlexifier", true) to disable a specific child entity from copying face poses

업데이트: 2018년 9월 11일 오전 11시 04분

  • Added an IsValid() check for child entities before face posing them (ent:GetChildren() was retrieving null entities for some players?)

업데이트: 2018년 9월 8일 오후 1시 40분

  • Lots of behind-the-scenes optimization and addon conflict improvements
    • Flex ID translations between the parent and attached models are now cached instead of being retrieved every single tick (much more optimized, fixes fps loss when addon is posing lots of models at once)
    • Now uses ent:GetChildren() instead of constraint.GetAllConstrainedEntities(ent) to find attached models to face pose (also a little more optimized)
    • Now uses one think hook with a list of parent entities to affect instead of adding a separate think hook to each one (prevents possible conflicts with other addons using the same hook)
  • Models parented to a prop_effect instead of its attachedentity are now posed correctly
  • Removed filter, now poses models parented to any serverside entity with flexes instead of just ones starting with prop_ (should now work with any NPCs or SENTs)

업데이트: 2016년 8월 10일 오후 7시 52분

  • Fixed a bug where flexes wouldn't be applied to a cosmetic if the flexes' names were capitalized differently than on the parent model (fixes Graylien)

업데이트: 2015년 5월 23일 오후 1시 33분

  • Fixed a bug where some flexes near the bottom of the Face Poser's list wouldn't be applied to a cosmetic if it had fewer flexes than its parent model

업데이트: 2014년 7월 6일 오후 12시 05분

  • Uploaded to the Steam Workshop