Team Fortress 2

Team Fortress 2

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rd_asteroid (2014)
   
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Spelmodus: Robotravage
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10.337 MB
5 dec om 9:44
5 dec om 10:35
1 wijzigingsnotitie (weergeven)

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rd_asteroid (2014)

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Thanks to Reddit user u/Dark_Al_97 who had a backup of the map.

I've recompiled the map with cubemaps and a navigation mesh I made, so that the bots can move. Besides that, I haven't changed anything about the map except for bugs that would ruin the gameplay, and those are:

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- Added a func_nobuild into one of the corridors with lasers, where it was missing. This makes it so that Engineers can't deploy buildings there.

- Resized a func_respawnroom on the Red side that allowed you to respawn from outside the spawn room. Also added a func_respawnroom over to the Blu side, where it was missing altogether (https://www.youtube.com/watch?v=LOd0kTGYe2A).

- Added func_respawnflag into the two pits in the underground tunnel (https://www.youtube.com/watch?v=tIhqFYWg1jc).

- Closed the pit in the center of the map (https://www.youtube.com/watch?v=u0qn1KeHdCs).
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If you find more, write a comment about it. And yes, the game is supposed to end as soon as 300 cores are collected by one team.