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[1.6]Delta Force objects&items
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7 aug @ 13:58
14 nov @ 23:42
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[1.6]Delta Force objects&items

I 1 samling av hyj
Delta Force: Operation Black Hawk
5 artiklar
Beskrivning
    This mod includes:
  • Objects: Buildings, interactive item containers, interactive props,Auxiliary props(Names all start with 'DF_')
  • Items: Obstacles, medication, food
  • Resources: Trees, weeds, shrubs, Flower bed
  • Animals: Enemy soldiers, Enemy special soldiers
  • Recycling items, selling consumables, selling equipment

Please click on the "(View)" button on the right side of the "X Change Description" in the upper right corner to preview the update details
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Dynamic container
  • Containers used for searching for supplies have animations when opened

  • The container will refresh a random number of items, and different containers will refresh different types of items.


Rich Collection
  • All collectibles can be placed, each with its own characteristics, enriching the decorations in your home


NPC
    All collected items can be sold through NPCs or exchanged for other items


Interactive props
_ For details, please refer to http://= https://test1.login.steam.hlxgame.cc/sharedfiles/filedetails/?id=3544405069&preview=true ]Item ID and object name
Populära diskussioner Visa alla (2)
1
11 aug @ 22:40
KLISTRAD: →→→ID←←←
hyj
1
9 aug @ 8:03
开发者留言 | Developer Message
hyj
80 kommentarer
rated <3
Rocket𝟜Power 23 nov @ 1:42 
4:rep2:
🌴Teddy Bär🌴 15 nov @ 8:31 
Nice! :bgt_heart:
Sixxz 14 nov @ 2:07 
:HealthSD:
Astra 11 nov @ 22:58 
oh ok ^^'
hyj  [skapare] 11 nov @ 22:55 
You've misunderstood the guide. "DF_Container_safe" is an object used for the map editor, and it's different from items that can be placed in a player's inventory. The spawn table ID "63031" for DF_Container_safe is used to set the "Data Table" ID that determines which items this object will spawn.

The object names in the map editor, the item IDs in the player's inventory, and the spawn table IDs for setting loot are not the same type of thing—they do not conflict with each other. This means you can only place "DF_Container_safe" in the map editor.
Astra 11 nov @ 22:48 
To be precise, when I try to spawn your DF_Container_safe, it gives me the spy pen

because have a same id code
Astra 11 nov @ 22:39 
I tried spawning the DF_Container_safe, but it has the same code as your spy pen.
I looked at other similar structures, and it's the same for most items and structures.
hyj  [skapare] 11 nov @ 22:34 
If you try to flash a spy pen in the game and it's not a spy pen, what name of item is it?
Astra 11 nov @ 22:10 
And finally, the other related items with the same code are not available.