PAYDAY 3

PAYDAY 3

101 ratings
W40K Assault Squad Builds
By ^1Antroca
Guide oriented to a set of skills, weapons and equipment for assault heists that has given me the best results in gameplay and fun when playing PAYDAY 3.

I create this guide under my own experience and with the gameplay that I feel more comfortable for any difficulty.

I hope it will help or inspire you.

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Pending Renewal of the Guide Following the Change to the New Skill System.
.Annihilate the heretics among their ranks & support and supply your team.


We have located the heretic locations with our valuable resources, destroy them all and clean the corruption areas recovering our resources, the emperor has chosen you for this task.

Created under my experience in assault heists, a set to play aggressively and kill any enemy without any concern of armor and ammunition. Having 5 skill trees to choose from to adapt to the equipment of our companions and very versatile weapons to open to any risk.



There is a total of 51 points, all obtained at level 150.

With the current 2.0 skill system, I have decided to create 5 different builds, mainly based on weapon use, as weapons now have their own skills, which greatly influence gameplay.

However, almost all of them have a similar point cost, around 20, so they can be modified to suit each player's preferences, but I will present them here in the way that I liked playing each one the most.

SET 1 · Arbites
Specializing in the use of shotguns and medical resources, you will be able to defend and protect your team from heretics in closed environments and CQB from any danger.

There are two variants of this build, in case you choose to carry more bags to help your teammates or upgrades for throwing knives, allowing you to get adrenaline more easily and endure longer.








SET 2 · The Veteran
The veteran is prepared for any adversity and heresy, able to purge all his enemies at any distance and in any environment, having complete mastery of assault rifles, light machine guns, and armor supplies for his assault squad.






SET 3 · Headhunter
A lone operator in search of trophies, capable of earning excellent rewards by taking on larger targets, allowing for quick sweeps of heretics in small groups.







SET 4 · Marksman
You may struggle against large groups of heretics if you are alone, but there is not a single enemy that can withstand your formidable firepower.

Destroy heretics with ease at any distance.







SET 5 · Scum
Fast and sneaky, capable runnin while gunnin his smg and throwing sharp knives, in an endless barrage of bullets and adrenaline.







I always recommend the using of a powerful weapon and a "lighter" one for this build, I personally use the following weapons.

⠀·The WAR-45 is a very versatile submachine gun, being able to be used for both long and short distances perfectly, although thanks to its .45 ACP ammunition it will make it easier to kill armored heretics.
⠀· The FSA-12G is the terror of the heretics. A devastating semi-automatic shotgun that annihilates at short ranges and has a fairly fast loading speed for a primary weapon.
⠀· If the selection of any primary is not possible, the VF-7S / Scar is a good alternative.

⠀· The Bullkick 500 is a powerful hand cannon, capable of cleaving in two the heretics that cross your path, with sacred wobbling power and accuracy.
⠀· If its not possible to use the Bullkick 500, i suggest you the Stryk 7, even if its the pistol with less damage, it offers you good rate of fire, capacity and bullet picking.

To kill the Bulldozers I get to use the Overkill Weapon, carrying the HET-5 Red Fox, which eliminates these special enemies with a few shots, since with the base weapons it's hard to defeat them quickly and they do a lot of damage up close.



For this build to work at its best, Adaptive Armor Lining should be used, even if it has less damage reduction.




You can use one of both deployables, choose it according to your skills in order to support and supply your team. Personally I usually equip the deployable that is most scarce or missing.

I prefer the Flashbangs Grenades, it doesn't do damage but stun in a large radius and leave enemies vulnerable. They can be used as human shields.

I don't really use the tools much, but to defend bags, equipment or remote targets it is not bad to deploy the Infrasonic Mines.


I hope this guide has helped you in the game and you have a smoother and more enjoyable experience in Payday 3.

Kill all those heretics, FOR THE EMPEROR!
20 Comments
my apolocheese 4 Dec @ 2:35pm 
i love you and this guide i am sorry, just know the only tip i can give is that apparently the berserker skill in the shotgun tree is bugged and not working/ getting triggered in an incorrect way, i hope that helps in some way i can't wait for what you will figure out if you do get around to it :auyay:
^1Antroca  [author] 4 Dec @ 6:50am 
Yes ;c I need to review all the new features and update this guide. :aunope:
my apolocheese 4 Dec @ 6:25am 
rip this is now obsolete af since skills 2.0:(
CPTN.dodegin 6 Jul @ 5:10am 
Medic build is absolute cinema! THX :steamhappy::steamhappy:
Cryptic 22 Mar @ 4:10am 
Can I note this would be easier to read the skill sets if you have the medic and armor sections seperate from the common skills they share? Thanks
R.I.P Deinos 2 Dec, 2024 @ 11:59am 
I love edging
Kody 24 Oct, 2024 @ 3:29am 
guide goes hard
✩ remi but jolly ✩ 18 Oct, 2024 @ 2:11pm 
this guide is seriously seriously good for a second i thought it was a darktide guide ill try to put this in use
FriedTeto 9 Oct, 2024 @ 10:02pm 
this is so good that it urges me to commit crimes
Herald of Darkness 3 Oct, 2024 @ 1:43am 
Wow this design and amount of effort