Ancient

Ancient

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Item Guide for Ancient: Legacy of Azul
By rodrigocns
An Item guide for those who forget what item does what (like me), and for those who want to spoil the feeling of discovery when unlocking each item in the journal.
   
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Item types intro
I'm not doing a full guide/beginner guide, so I'll just write a little and get to the "good stuff".

So, if you have played Risk of Rain, most of the variety will be known to you. The main difference is that while RoR had active items equiped, here we have equipped items that are passive, but can be upgraded.

Now, for you who never heard about Risk of Rain, I suggest you take a look into them, it's a great game, both 1 and 2, with the 1st one being very similar to Ancient: Legacy of Azul, but with a space/alien/future theme. :D
So, there are 4 item categories: white, blue, yellow and purple. This mainly dictates its price, specific power/effect and/or rarity to get in a chest. They make you stronger, some more or less than others depending on the class you choose and the build you are trying. For most of them, the more the merrier. But for the pink items you can only equip one at a time. They give a substantial positive effect that can be upgraded with a specific currency (Azul Cristals, the blue Orb on the upper left corner of the screen). If you buy another copy of the same purple item they will not stack! And you wasted precious resources...

Now then, to the goodies!
White Items
Image
Name
Description
Whetstone
Increases critical hit chance by +10% (+10% per stack)
Iron Amulet
Increases Armor by +10 (+10 per stack).
Practice Sword
Increases attack speed by +15% (+15% per level).
Rusty Flintlock
10% chance on hit to inflict 0.3x (+0.3x per stack) additional base damage.
Coconuts Halves
Increases Movement speed by +10% (+10% per stack).
Bottomless Quiver
Grants 1 (+1 per stack) additional use of your secondary skill.
Push Dagger
+10% (+10% per stack chance to inflict bleed on hit.
Gnarled Root
Increase health regen by +2 (+2 per stack) hit points per second.
Lucky Rabbits Foot
Increases dodge chance by +10% (+10%, nonlinear scaling). Cannot exceed 90% dodge chance.
Apothecary Belt
After not receiving damage for 2 seconds, increase health regen by 4 health per second and 1% (+1% per level) of max health per second.
Armor Polish
Increases Resistance by +20 (+230 per level). (?)
Field Rations
After not moving for 1.0 seconds, heal for 4% (+2% per stack) of max health per second.
Monk's Sash
Increases jump height by +15% (+15% per stack).
Distilled Ectoplasm
On Hit, decreases target's movement speed by 20% (+20% per stack) for 1.5 seconds.
Lamp Root
Increases light radius by +25%(+25% per stack).
Priestess Mask
Receive 2 (+2 per stack) health on hit. Hits with lower proc chance will heal for less.
Warhammer
Increases Hit weight and Knockback by +30% (+30% per stack).
Hound Vambrace
Increases damage to enemies within 20m by +15%(+15% per stack).
Crow Bracer
Increases damage to enemies beyond 40m by +10% (+10% per stack).
Bone earring
When health is below 40%, increases damage dealt by +50% (+50% per stack).
Hunter's Medallion
20% (+20% per stack) movement speed on kill for 4 seconds.
Blue Items
Image
Name
Description
Pickaxe
Adds +10% (+10% per stack) of base damage as additional armor piercing damage on hit.
Shuriken
15% chance on hit to launch a shuriken dealing 1.0x (+0.8x per stack) base damage piercing all enemies it hits.
Powder-charged Boot
Grants an additional jump (+1 jump per stack).
Powderhorn
On critical hits, targets explode for 0.6x (+0.3x per stack) base damage and increases critical hit chance by +5% (+5% per stack). Has a quarter second cooldown.
Bleeding Chalice
Increases maximum life by +15% (+15% per stack).
Dragonstone
On hit, 10% (+10% per stack) chance to inflict burning on enemies dealing 0.5x (+0.1x per stack) base damage per second.
Scorpion tail
On hit, +10% (+10% per stack) chance to poison on hit.
Axe of Alerik
On hit, grants a buff that increases attack speed by +10% per stack. Can have 3 (+2 per stack) stacks of the buff. Buff stack is reduced by 1 every 1 second.
Shield of Alerik
On receiving a hit, grants a buff that increases Armor and Resistance by +10 per stack. Can have 3 (+2 per stack) stacks of the buff. Buff stack is reduced by 1 every 3 second.
Jade Dagger
On receiving a hit, 50% chance to inflict 1 (+1 per stack) stack of bleed on the enemy that hit you.
Polished Monocle
Increases Critical Chance by +20% and deals +25% (+25% per stack) addicional base damage when striking enemies at full health.
Ram Skull
On hit, 10% chance to inflict cripple for 3 (+1 per stack) seconds.
Shaman's Trinket
Increases Health Regeneration by 50% (+50% per stack) on kill for 3 seconds.
Flame Lash
10% chance on hit to lash all enemies within your light radius for 0.8x (+0.4x per stack) base damage.
Preserving Oil
When health falls below 10%, heals you for 100 (+100 per stack) health. If the hit would kill you, prevents death. Has a 10 second cooldown.
Prikupine
On kill, launch 3 prikupine Thorns for 0.7X (+0.7X per stack) base damage each from slain foe.
Alchemist Frost
20% chance on hit to inflict 1 (+1 per stack) stack of freeze.
Yellow Items
Image
Name
Description
Star in a Bottle
5% chance on hit for a meteor to fall on your fows dealing 10.0x (+10.0x per stack) damage dealt on impact.
Haunted Lantern
On Hit, 10% chance to fire a seeking spiri bolt dealing 3.0x (+1.5x per stack) of damage dealt.
?
I haven't unlocked yet.
?
I haven't unlocked yet.
Bloodletter
Increases Lifesteal on hit by +6% (+6% per stack) of damage dealt.
Wurmskull
Summons 1 (+1 per stack) spirit that attacks independently of you. Deals 1.5x base damage per hit. Attack speed scales off your attack speed.
Liquid Courage
Decreases skill cooldowns by +50% (+50% per stack, nonlinear scaling).
Cleansing Wand
On kill, create a pillar of flame beneath the slain enemy that deals 3.0x (+3.0x per stack) base damage over 2 seconds.
Flagellant's Flail
Increases the applied stack size of burn, freeze, poison, and bleed by 2x (+1x per stack).
?
I haven't unlocked yet.
?
I haven't unlocked yet.
Glowstone Torch
Every 4 seconds, fire a beam dealing 3.0x base damage to the closest enemy within your light radius. Increases damage by +1.5x (1.5x per stack) base damage per enemy within your light radius.
Purple Items
Image
Name
Description
Knife of Shar'aia
Increases movement speed by 0.5x (+0.5x per tier) of attack speed modifier, and vice versa.
Weeping Heartstone
Health regeneration is increased by 20% (+20% per tier). Max health is increased by +50% (+50% per tier).
Trickster's Band
Dodging an Attack heals for 0.5x (+0.5x per tier) of base damage received. Grants a base 20% dodge chance.
Soul Catcher
On kill, enemies leave a soul that travels to the soul catcher to generate charges. Every 2 seconds while charged, fire a soul missile dealing 4.0x (+4.0x per tier) base damage and consumes a charge. At 5 charges, immediately fires 5 missiles and consume 5 charges.
Righteous Fury
Ignite all foes within your light radius on critical hits. Double critical hits doubles the burning stacks applied. Has a 0.5 second cooldown. Increases Fire damage by +0.25x (+0.25x per tier) and fire stack applied by 1 per tier.
Deathmask of Kings
Activate all on kill effects when you take damage at 0.5x (+0.5x per tier) base damage centered on you.
Brass Crown
20% (+10% per tier) chance on a skill cooldown starting to reset all skill cooldowns and restore all skill uses.
Totem of the Crow
On kill move all bleed, burning, frozen, and poison stacks from the killed mob to a target within 10m (+10m per tier).
Soulstone of Alerik
Alerik stack timeout duration is increased by 1.5x (+0.5x per tier) and increases maximum stack size by 1.5x (+0.5x per tier).
Goblet of Communion
Common and Uncommon offensive mutations add to your stats at 50%(+25% per tier) of their base value.
Bone Scythe
Periodically launch a whirling scythe travelling in a chaotic path. Deals 1.0x base damage plus 3.0x (+3.0x per tier) of health regeneration as damage.