Divinity: Original Sin 2
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No Psychic Enemies (Definitive Edition)
   
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Type: Add-on
Game Mode: Story
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8 верес. 2018 о 16:36

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No Psychic Enemies (Definitive Edition)

В колекціях (1) автора ForgottenAmnesia
Amnesia
Предметів: 54
Опис
This mod rebalances the lore master skill on enemies

The goal of the mod is to have less enemies instantly know all your resistances and if you are UNDEAD.

This mod is based on ( * )'s No psychic enemies in classic. the values in the mod are based on his values.

The original classic edition mod can be found here: https://test1.login.steam.hlxgame.cc/sharedfiles/filedetails/?id=1145121238

I no longer play this game and haven’t for quite some time. You are welcome to take up the mantle for this mod and fix it if you so choose.
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3
10 жовт. 2018 о 9:26
For GoG version?
Hitilit
Коментарів: 61
Dear doc 29 трав. 2024 о 18:57 
调整敌人的学识,以免个个对着费恩用治疗,每个人似乎都知道他是不死族,即使他戴着一个皮肤面具(bushi
通过调整敌人的学识达到敌人不知道我方单位抵抗的效果
Feline Pawtism 19 груд. 2022 о 13:00 
A potential replacement for this could be iRodent-Undead-Tweaks .

It combines changes similar to No Psychic Enemies with the spell/ability changes that Undead Savior applies (which Big Uncle linked below).
ForgottenAmnesia  [автор] 5 серп. 2020 о 10:07 
I don’t play the game anymore. Someone else can update if they want. Setting all enemy loremaster skills to essentially zero should solve any problems but they are very likely to act pretty dumb as a result
Neuromancer 4 серп. 2020 о 2:05 
You going to update this? The psychic enemies aspect is most probably the worst flaw in the game.
Ordis(Jace) 31 берез. 2020 о 4:24 
dangit... can someone update this ?
Caaros 28 лют. 2020 о 19:33 
Yeah, I don't think this works anymore. Still constantly getting healed as an undead by run of the mill enemies.
Neuromancer 4 лют. 2020 о 15:04 
wow, someone noticed all enemies have Loremaster at 10. Is anyone picking this up? Is it stable at the moment?
alexinnendo 13 груд. 2019 о 12:11 
Does it work now? Or is there any analogiacal mods?
Mr.Hmm 21 листоп. 2019 о 14:22 
This mod actually worked back when it come out, also the mod author said that people can take up the mantle for the mod and fix it if they want.