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The only saving grace here is the fact that Quake itself is open source, but not sure if that makes the Quake II assets etc fair game.
The game has carbon copies of the Quake II deathmatch maps in it, and copies of most of the weapons too bar a couple of replacements (it is in effect a remastered and improved version of Quake II multiplayer). It's unfortunate, but I'm 99% sure it won't survive on Steam without a takedown notice being issues by Zenimax, it's in fact unlikely Valve will let it onto their store at all. I've seen games shut down for less, let's put it that way :/
If it had all of its own unique maps in it however (rather than copying the Quake II ones), then I would struggle to see any reason why it wouldn't be fair game. Perhaps the developers should consider that.
Vassil Gilbert. :)
Thanks!
Regards
So I decided to connect both Sabertooth and F310 at the same time and Strike Suit Zero picked up my F310 and even called it an F310 on the control settings page and allowed me to set the gamepad as a control device but pressing the buttons on my F310 did nothing till I picked up the Sabertooth and well turns out my PC gave priority to it as the Sabertooth controls work now and another surprise even though the F310 doesn’t have dual shock, my Sabertooth was vibrating when it was supposed to.
Overall the game thinks that it’s sending and receiving feedback to the Logitech F310 but windows is rerouting it to my Razer Sabertooth and the game doesn’t even know it.
However I have to have the F310 connected in order for it to work, If I disconnect it the game reverts to mouse / keyboard controls.
So yet again sorry for the review it is now changed!