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Recent reviews by OMNI (inactive)

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Showing 1-10 of 210 entries
40 people found this review helpful
1 person found this review funny
0.1 hrs on record


MY RATING:
✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘
0 / 10

Yes, it's free, but free doesn't necessarily mean it's good, and in this case, it clearly isn't.

For one thing, it's simply not a game and therefore has no place on Steam, and for another, it's just bad AI-generated crap.

God knows there are much better AI images that you can view for free without having to go from one room to the next looking at the bad and often similar AI-generated images.

https://test1.login.steam.hlxgame.cc/sharedfiles/filedetails/?id=3502385338
https://test1.login.steam.hlxgame.cc/sharedfiles/filedetails/?id=3502385424

If you still want to check it out, even if it's neither worth the download nor the time, you should set your mouse to low DPI settings or have a vomit bucket ready, because you can't change the sensitivity, and it's simply way too high (humming top).

Since almost no one has been enthusiastic about the "game" so far, its status on Steam is still Profile Features Limited and will probably stay that way.

Ergo, the game doesn't count as a +1 for your library, so you can just leave it alone with a clear conscience.


MY PROS AND CONS:

✔ maybe the idea behind it

✘ as it is, everything

Review date: June 18, 2025


PLAYED WITH: ⌨️ 🖱


⮩ VISIT ME IN MY LITTLE WORLD



https://store.steampowered.com/app/3250620/
Posted 18 June. Last edited 18 June.
Was this review helpful? Yes No Funny Award
50 people found this review helpful
1 person found this review funny
2.4 hrs on record (1.4 hrs at review time)
First of all, a thank you to the developer who made the game available as part of the Curators Connect program. There was never any obligation on the part of the developer to play the game or to write a review about it. This review was written voluntarily and without any involvement of the developer.



MY RATING:
✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✘
9 / 10

Hidden Cats in Rio de Janeiro is another beautiful and affordable hidden object game with a wide range of content, for anyone who enjoys this type of game, and of course, for cat lovers.

As the name suggests, the cats to be found are hidden in the black and white line drawing of Rio de Janeiro.

As is familiar from the developer's other popular games, the picture initially remains mostly black and white, and the areas where the cats have already been found gradually become colorful until the entire picture is finally in color. Also included are the special cats, which, along with the city's special locations and sights, can be viewed in the card collection, along with a short description of each.

The game also includes several bonus levels. In this case, a total of 8 that you can unlock gradually.

The menu is simple but exemplary and, in addition to a brief explanation of the controls, offers the option to adjust the game, effect, and UI volume, change the resolution, and play the game either in a windowed or full-screen mode. A dark mode and a colorblind mode are also available.

As always, I like the option to enable edge-scrolling mode, even though I personally don't like it. I personally prefer to manually click, hold, and drag the image. Still, it's nice that someone offers multiple options for that. The zoom function is also available and necessary due to the image size. I played the game with a mouse, so I can't judge how well or poorly it works with a keyboard.

Of course, there are also achievements, all of which work perfectly. At the time of testing, the game's store page still states "Steam is learning about this game," which means that the game itself and the achievements have not yet been included in the profile statistics. There are currently no trading cards.



MY PROS AND CONS:

✔ Beautifully done
✔ Nice background music and effects
✔ Interactive bonus levels
✔ Hints available

✘ nothing

Review date: June 17, 2025


PLAYED WITH: 🖱


⮩ VISIT ME IN MY LITTLE WORLD



https://store.steampowered.com/app/2780690/
Posted 17 June.
Was this review helpful? Yes No Funny Award
44 people found this review helpful
1 person found this review funny
4
4
4
3.0 hrs on record (2.7 hrs at review time)


MY RATING:
✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘
0 / 10

The game is nothing more than an asset flip

But what is an asset flip and why is it so important or even bad?

Originally posted by Wikipedia:
An asset flip[en.wikipedia.org] is a type of shovelware in which a video game developer purchases pre-made assets and uses them to create numerous permutations of generic games to sell at low prices. Such games tend to be viewed by gamers as uncreative, and as diverting attention from less popular high-quality titles. Asset flips have been noted to be a problem on many online distribution platforms, especially Steam. The Nintendo Switch eShop has also been accused of allowing the sale of asset flips.

Asset flipping is a term applied to the practice of buying or using basic, pre-made/pre-rendered assets in video game development, without changing them or adding original assets around them. Often used as a pejorative term, and generally consider games made using poorly considered, flipped assets to be shovelware.
For example, say you're a beginner who wants to develop a game in Unity or a similar development engine. If you're a novice, you might buy some assets or a demo game from the Unity Asset Store to use as a foundation for building your first game. Assets like this can also help you have a pre-made world, so you can focus on other areas of expertise, like game physics or enemy AI.

Using assets in this way is fine. In fact, using pre-made assets to make your game is also fine, as long as your game is actually playable. If you've ironed out any glitches, created some nice atmospheric effects, and your characters and NPCs work in harmony, then there's no reason you shouldn't market your game.
However, just throwing a bunch of assets together that don't work, or simply renaming a demo intended as a foundation, in order to just make a game quickly and then market it with no thought, is when asset flipping becomes a nefarious practice.

Basically, there is nothing wrong with using or buying a pre-built asset to use in games.

The developer QuickSave/SA Industry has already released several of these asset flips. These include, for example, the following games:

Originally posted by Obey the Fist!:
- Falling words = 2D Typing Game[assetstore.unity.com] developed by Steelkrill Studio
- Kingdom Defense = Tower Defense Basic Pixel Art Pack[assetstore.unity.com] developed by FreeThePlayerOnGame
- Drive For Your Life = Zombie Drive - Full Game Template[assetstore.unity.com] developed by Puppeteer


But apart from that, the game is nothing special.
Quite the opposite.
I find it more like a boring and monotonous "scavenger hunt," and the environment has absolutely nothing to offer.

Visually, the whole thing isn't very impressive either. You have to spend quite some time looking for a place worth seeing, and you also have to do some serious editing.

https://test1.login.steam.hlxgame.cc/sharedfiles/filedetails/?id=3365493657
https://test1.login.steam.hlxgame.cc/sharedfiles/filedetails/?id=3362010715

Everything about and in the game is kept as simple and straightforward as possible. The game doesn't support resolutions beyond 1080p, and you can't customize the keys yourself, so you have to use the standard WASD system. These days, that's an absolute no-go for a game for me, no matter what the game is about.
Furthermore, the game is riddled with bugs, and I've gotten stuck more than once. Yes, it can happen. It happened to me in DOOM: The Dark Ages, too. But here it happens often, and walking past a tree and then getting stuck is pretty embarrassing.

Okay, the game doesn't cost much, but it's still not worth the few cents and since the game still has the status "Profile Features Limited" it doesn't count as a +1 game, nor are the achievements counted in the statistics.

Of course, it's up to everyone whether you buy such games or not.

However, it is and remains unethical because it is theft of intellectual property and is essentially nothing more than a cash grab, which also violates the license agreements and terms of use.

In addition, it is simply harmful for the entire games industry and especially for all the indie game developers who often get lost in the mass of such asset flips, which is really a shame.

Review date: June 4, 2025



⮩ VISIT ME IN MY LITTLE WORLD


Posted 4 June. Last edited 4 June.
Was this review helpful? Yes No Funny Award
51 people found this review helpful
1 person found this review funny
0.5 hrs on record


MY RATING:
✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘
0 / 10

Seven years to finish a supposed mod that's nothing more than a one-level demo?

Okay…

It looks like there won't be any more than that, and the question would be: Would I even live to see it at this pace of development?

This "mod" deserves everything but the status of a Half-Life mod and should be classified as a demo, not a mod.

I've seen and played some bad Half-Life mods, but this demo is one of the worst I've seen so far. It's definitely not a game, either.

Considering that the Unreal Engine was used here instead of the Source engine, the game looks terrible and runs worse than the Source engine. Using the Unreal Engine doesn't mean a game will be good on its own.

Maybe the snow idea is a good one and they could have made something really cool out of it, but the headcraps and zombies look like they have white cotton balls on their heads, and it feels like you're sliding around on slippery ice the whole time instead of walking.

Okay, the "mod" is free. Anything else would be an absolute disgrace. Still, even those 5 to 10 minutes of gameplay are a complete waste of time.

I can't think of anything else to say about it right now.



MY PROS AND CONS:

✔ maybe the idea behind it

✘ as it is, everything

Review date: June 4, 2025


PLAYED WITH: ⌨️ 🖱 🎧


⮩ VISIT ME IN MY LITTLE WORLD



https://store.steampowered.com/app/2215490/
Posted 3 June.
Was this review helpful? Yes No Funny Award
49 people found this review helpful
6 people found this review funny
53.1 hrs on record (1.0 hrs at review time)
Stand and Fight.

Hell yes. What a ♥♥♥♥♥♥♥ awesome game.

Finally...

A proper review will surely follow, but for now I have to play the game and enjoy it. See you...
Posted 13 May.
Was this review helpful? Yes No Funny Award
64 people found this review helpful
1 person found this review funny
2
21
2.6 hrs on record
First of all, a thank you to the developer who made the game available as part of the Curators Connect program. There was never any obligation on the part of the developer to play the game or to write a review about it. This review was written voluntarily and without any involvement of the developer.



MY RATING:
✔ ✔ ✔ ✘ ✘ ✘ ✘ ✘ ✘ ✘
3 / 10

I tested the game back in November 23 and the game has been available in the store since February 21st. After my test, I told the developer in an email what I liked about the game and what I didn't like. A few things have improved/changed, some things haven't.
But more on that in a moment and why I'm giving this game a thumbs down now.

Basically it's a fun game for in between, but it's more reminiscent of a shooting gallery game than an aim trainer. Furthermore, I think the price is significantly too high.

If you compare the game with the well-known and popular aim trainers such as Aimlabs (free) or KovaaK's, Aim Trainer - Shooting Range is neither a comparable nor of good quality aim trainer.

In Aim Trainer – Shooting Range there are two different modes.
Under “Start” there is a game system divided into 4 levels with different and changing scenarios. The quick start can be played immediately and contains 45 levels. Trap Shooting and Skeet Shooting are unlocked after completing LVL 15 and Hunting Mode is unlocked after successfully completing LVL 20 of the Quick Start.
In each game and level you have to manage a certain number of hits in a certain number of shots, sometimes with a time limit, in order to progress further. If you don't manage that, you can repeat the level.

In Practice Mode you can shoot at moving targets, clay pigeons or other stationary objects with different weapons (a handgun, a shotgun and a sniper rifle). Basically that was it. https://test1.login.steam.hlxgame.cc/sharedfiles/filedetails/?id=3085954812

In addition to the two modes, there is also a kind of shop where you can buy different weapons in the three weapon categories: handgun, shotgun and sniper rifle. These have different properties and can be purchased with the “points/credits” you get in the main game.
https://test1.login.steam.hlxgame.cc/sharedfiles/filedetails/?id=3085954908
Personally, I think that with the game and the way the aim training is done, this is absolutely unnecessary and pointless because it is relatively unimportant whether and how strong the damage is from the weapon with which I shoot at a target .

What can be seen on the shop page in the video is basically the entire content of the game. In terms of scope, the number of levels and the time you can spend on them is ok. In terms of its presentation and what it offers, the game is aimed more at casual players or children who want to have a bit of fun.

The settings are quite sparse and reduced to the bare minimum and offer a music (on/off), sound (on/off) button, a setting for the Sniper Bullet time (on/off), a resolution setting, full screen mode (on/off ) and the graphics quality setting in four steps (low, medium, high and ultra). The available languages are English or Chinese.

Let's now come to the remaining settings and, in my opinion, the most important settings for an aim trainer.
The Crosshair: There are 7 different ones to choose from, which can be adjusted in color and visibility.
The sensitivity: can be adjusted with a slider from 0 – 100%.

These two points, in addition to the spongy controls, the reload function and the animation (there is no reload button, it happens automatically and takes far too long), are points that I criticized in my email to the developer.

And if we compare that to Kovaak:
Here you can, for example, specify the game for which I want to train, so that the aim trainer's entire behavior corresponds to that of the game.
Furthermore, I can enter my DPI and my sensitivity with up to 3 decimal places via direct input, lock the sensitivity for horizontal and vertical or even specify different values.
In addition, there is an option for inverting the mouse, an FOV setting, a Zoom Sens Multiplier, an FPS controller and the ability to change the crosshair not only in color and shape, but also in size. And much, much more and for less money.

All of this is missing from Aim Trainer – Shooting Range and for me these are the things that make a good Aim Trainer.
So the game is just a nice, short and funny game for in between, suitable for beginners or younger children. But not for someone who really wants to train and improve their aim.



MY PROS AND CONS:

✔ can be fun for a while

✘ too few setting options for an aim trainer
✘ Not usable for real aim training
✘ Spongy controls
✘ too few different modes
✘ too expensive for what is offered

Review date: March 3, 2024


PLAYED WITH: ⌨️ 🖱


⮩ VISIT ME IN MY LITTLE WORLD



https://store.steampowered.com/app/2626780/Aim_Trainer__Shooting_Range/
Posted 24 March, 2024.
Was this review helpful? Yes No Funny Award
57 people found this review helpful
3 people found this review funny
20
11.8 hrs on record


MY RATING:
✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘
0 / 10

For Kids games are asset flips

But what is an asset flip and why is it so important or even bad?

Originally posted by Wikipedia:
An asset flip[en.wikipedia.org] is a type of shovelware in which a video game developer purchases pre-made assets and uses them to create numerous permutations of generic games to sell at low prices. Such games tend to be viewed by gamers as uncreative, and as diverting attention from less popular high-quality titles. Asset flips have been noted to be a problem on many online distribution platforms, especially Steam. The Nintendo Switch eShop has also been accused of allowing the sale of asset flips.

Asset flipping is a term applied to the practice of buying or using basic, pre-made/pre-rendered assets in video game development, without changing them or adding original assets around them. Often used as a pejorative term, and generally consider games made using poorly considered, flipped assets to be shovelware.
For example, say you're a beginner who wants to develop a game in Unity or a similar development engine. If you're a novice, you might buy some assets or a demo game from the Unity Asset Store to use as a foundation for building your first game. Assets like this can also help you have a pre-made world, so you can focus on other areas of expertise, like game physics or enemy AI.

Using assets in this way is fine. In fact, using pre-made assets to make your game is also fine, as long as your game is actually playable. If you've ironed out any glitches, created some nice atmospheric effects, and your characters and NPCs work in harmony, then there's no reason you shouldn't market your game.
However, just throwing a bunch of assets together that don't work, or simply renaming a demo intended as a foundation, in order to just make a game quickly and then market it with no thought, is when asset flipping becomes a nefarious practice.

Basically, there is nothing wrong with using or buying a pre-built asset to use in games.

But if it is offered 1:1 or barely changed as a new game, then it is definitely an asset flip or, in other words, a fake game that only serves to take money out of people's pockets.

And if I'm honest, in this case it really annoys me. On the one hand, because I enjoyed playing some of the games myself as simple games for in between and, on the other hand, because I have recommended many of these games to other parents in order to introduce younger children to the medium of computers and the Internet. It's a shame that the small children's sector is also shamelessly exploited to make money.


In this case, or as far as all "My Coloring Book" games are concerned, For Kids has the Unity Paint Book Unity Complete Project[assetstore.unity.com] and simply gave the whole thing a new name.

This also applies to the following, for example:

My Coloring Book: Food and Beverage
My Coloring Book: Transport
My Coloring Book: Animals

Since these games sell well and at ~$4 cannot be described as cheap like many other asset flips, you can calculate how much money For Kids makes here without doing anything for it.

And For Kids almost takes it to the extreme in this regard.

Here are a few more examples where For Kids used Unity assets and shamelessly copied and published them 1:1:

Astro Bouncer and the associated Asset[assetstore.unity.com]
Feeding The Monster and the associated Asset[assetstore.unity.com]
Find this! and the associated Asset[assetstore.unity.com]
Pixel Traffic: Circle Rush and the associated Asset[assetstore.unity.com]
Temple Escape and the associated Asset[assetstore.unity.com]

And there would be more examples ...

Of course, it's up to everyone whether you buy such games or not.

However, it is and remains unethical because it is theft of intellectual property and is essentially nothing more than a cash grab, which also violates the license agreements and terms of use.

In addition, it is simply harmful for the entire games industry and especially for all the indie game developers who often get lost in the mass of such asset flips, which is really a shame.

Review date: January 18, 2024



⮩ VISIT ME IN MY LITTLE WORLD


Posted 18 January, 2024. Last edited 18 January, 2024.
Was this review helpful? Yes No Funny Award
80 people found this review helpful
2 people found this review funny
5
2
2
26
0.0 hrs on record


MY RATING:
✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✘ ✘
8 / 10

To say it straight away:
The decision to give the DLC a thumbs down has nothing to do with the fact that I think the DLC is bad.

On the contrary.

I love it, but I can't recommend it for the price, like Part One, and because it may not be for everyone due to the level of difficulty and the often criticized final boss fight.
Although they listened to the criticism and reduced the level of difficulty somewhat, the DLC is no less difficult and no less demanding.
And while it's playable stand alone, it's simply not recommended for someone who doesn't particularly like Doom's gameplay or hasn't played Doom Eternal and Part One.

With Doom (2016) the entire series was rebooted, it was more brutal than ever before and had many new and fresh ideas like the Glory Kills at the start.
Then Doom Eternal appeared and turned everything upside down again and ammunition, life energy or armor were no longer just lying around in the levels and you had to completely get involved in the flow of the shooter.
The concept more than just proved impressively that even the aging daredevils can still be at the forefront with new ideas.

An outstanding finale with a few (small) weaknesses

With The Ancient Gods – Part Two, id Software ends the story about Doom for the time being and so it goes against the ancient gods and the demons one (for now) last time.

But does the concept still work after all this time?

Yes, for me it actually does that and it is even more visually stunning than the main game and the DLC sparks another action firework in the style of Avengers: Endgame and Doom gets its well-deserved finale.

We remember:

At the end of The Ancient Gods - Part One, the Slayer summons his counterpart, the Dark Lord of Hell named Davoth.
And now he wants to finally destroy evil and fights his way through three brand new levels until he finally faces his infernal opponent.
The finale provides a satisfying conclusion to the Slayer story and, even if they ultimately remain almost unused, still has a few surprising twists in store, which may be a kind of “back door” to keep a possible sequel open.

In terms of content, the second DLC follows on seamlessly from the first expansion and the journey begins on the old world of Argent D'Nur, where the Slayer has to fight his way through a dilapidated guardian city to a crystal artifact, the so-called world spear.
From there you go straight back to earth where you have to fight your way through ruins to a gate that transports the Slayer to the heart of hell. The final battle against the Dark Lord himself begins before the walls of the hellish city of Immora...

It's Hammertime

With the Sentinel Hammer, a new melee weapon fits seamlessly into the arsenal and allows us to stun the enemy hordes or, in combination with the grenade or flamethrower, to gain additional ammunition, armor or life energy.
In addition, the hammer blow increases the duration of the vulnerability of Marauders and the Armored Barons.

The hammer can also be upgraded several times throughout the game. To do this you have to master the so-called Escalation Encounters, which are basically just arena fights in which you have to deal with hordes of opponents.
These replace the well-known Slayer gates, but are nowhere near as tricky as these. Each of these challenges has several stages, of which only the first is “compulsory”. Additional rounds are much trickier, but optional and you “only” get a visual gimmick for the Slayer.
So you can freely decide whether it's worth it or you just want to get involved in the first level in order to give the hammer an upgrade.

New levels with an old feel and sometimes annoying enemies and passages

For me, the new levels are some of the best in Doom Eternal. Exciting arenas and varied environments as well as tricky jumping passages that have been expanded with the new use of the combat shotgun's meat hook. However, just like in the first DLC, these are probably not for everyone as you sometimes have to change your weapon while doing so in order to activate a switch with a shot during a hook swing.

Visually, the new levels are fantastically implemented, at least as far as I'm concerned, and the search for secrets plays a less important role, as in the first DLC, since the Slayer already has all the upgrades and runes. Other than codex entries and extra lives, there isn't much you can collect. This means that The Ancient Gods - Part Two plays a little more linearly.

Of course, the heart of the game is and remains the brutal fights, which feel as good and fluid as ever, but there are no longer so many unnecessary mass fights where it feels as if waves of enemies appear in a row and the fights fall therefore also significantly shorter.

However, the fights against Marauders, which have so often been criticized, stand out a bit unpleasantly, because here too you have to fight against two at the same time.
In addition, this time they are accompanied by the new type of demon, the Screecher. The zombie is actually harmless as long as you leave it alone. However, when hit, it strengthens all other demons, which is pretty much the last thing you need in a fight against the Marauders.
And so the fight may drag on unnecessarily and quickly become a test of patience and stands out somewhat negatively compared to the rest of the DLC.

In addition, more new enemies were added, even if they basically just layered new textures over older models. But from a playful perspective, these bring a bit of a breath of fresh air. Including, for example, the Armored Baron, which is an armored version of the Baron of Hell. There are also Stone Imps, which are an even stronger version of the classic Imps that can crush us with roll attacks. But the most annoying innovation is probably the Cursed Prowler, which can place a curse on the Slayer, so that freedom of movement is severely restricted and you also lose life points. Fortunately, like the Blood Maykr, it only appears very rarely.

But The Ancient Gods – Part Two is not quite the perfect add-on and unfortunately id Software shoots itself in the foot with the big finale

The boss fight, which is rightly or understandably very often criticized, is one of the worst I have ever seen, even if it is staged in a somewhat epic way.

Sure, the boss fight is doable if you understand how it works, as it also represents a fundamental principle of the fight in the DLC, but despite the difficulty, it is simple, far too simple and unimaginative and has absolutely no variety, let alone anything new offers.

The background idea isn't a bad concept as it alludes directly to the Slayer. The fact that the fight lasts five torturous rounds, all of which follow the same pattern, that the “healing effect” is simply far too strong and that the hell boss is immune to normal attacks, is understandably an annoyance.
In my opinion, the enjoyment and joy of the DLC, as well as the end of the whole story, is unfortunately somewhat diminished.



MY PROS AND CONS:

✔ even more Doom Eternal
✔ varied and new levels
✔ new opponents
✔ new game mechanics
✔ cool new hammer

✘ absolutely miserable and tough boss fight

Review date: January 17, 2024


PLAYED WITH: ⌨️ 🖱 🎧


⮩ VISIT ME IN MY LITTLE WORLD



https://store.steampowered.com/app/1098293/
Posted 17 January, 2024. Last edited 17 January, 2024.
Was this review helpful? Yes No Funny Award
54 people found this review helpful
1 person found this review funny
20
3.7 hrs on record


MY RATING:
✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘ ✘
0 / 10

This is an asset flip

But what is an asset flip and why is it so important or even bad?

Originally posted by Wikipedia:
An asset flip[en.wikipedia.org] is a type of shovelware in which a video game developer purchases pre-made assets and uses them to create numerous permutations of generic games to sell at low prices. Such games tend to be viewed by gamers as uncreative, and as diverting attention from less popular high-quality titles. Asset flips have been noted to be a problem on many online distribution platforms, especially Steam. The Nintendo Switch eShop has also been accused of allowing the sale of asset flips.

Asset flipping is a term applied to the practice of buying or using basic, pre-made/pre-rendered assets in video game development, without changing them or adding original assets around them. Often used as a pejorative term, and generally consider games made using poorly considered, flipped assets to be shovelware.
For example, say you're a beginner who wants to develop a game in Unity or a similar development engine. If you're a novice, you might buy some assets or a demo game from the Unity Asset Store to use as a foundation for building your first game. Assets like this can also help you have a pre-made world, so you can focus on other areas of expertise, like game physics or enemy AI.

Using assets in this way is fine. In fact, using pre-made assets to make your game is also fine, as long as your game is actually playable. If you've ironed out any glitches, created some nice atmospheric effects, and your characters and NPCs work in harmony, then there's no reason you shouldn't market your game.
However, just throwing a bunch of assets together that don't work, or simply renaming a demo intended as a foundation, in order to just make a game quickly and then market it with no thought, is when asset flipping becomes a nefarious practice.

Basically, there is nothing wrong with using or buying a pre-built asset to use in games.

But in this case it is nothing more than an asset flip in which GDNomaD used GameGuru's First Person Shooter Construction Kit and filled the maps with additional GameGuru assets.

Since you don't need any programming knowledge to use GameGuru and it's just a graphical interface (GUI), you can't really call it a development.
GDNomaD also didn't mention in any way that GameGuru assets were used here and are therefore "sold as their own creation", which it simply isn't.

Sure, the game costs just under $1 and even less when it's on sale, and since there are trading cards, some players buy the game for that very reason. The masses make the profit and for no real work put in, every amount raised is a profit for GDNomaD, which should not be supported.

Aside from that, the game is just awful.

The first 4 attempts to start ended in a crash. There is no menu and no setting options. Neither for graphical options let alone mouse or keyboard settings. Here too, the sensitivity has to be done via the DPI control of the mouse and the standard key assignment has to be used, which I absolutely hate.
There is no explanation of what exactly they are and so without testing you don't know that, for example, the left shift key is for faster running. Some of the required ones are explained in the game, but it still shows that everything is reduced to the bare minimum and there was actually no interest in developing a good game.

If you still really want to play it, I advise you to save the game continuously because it keeps crashing. Preferably when loading. I can't even say exactly how long the game will last because of all the crashes and AFK.

Review date: January 15, 2024



⮩ VISIT ME IN MY LITTLE WORLD


Posted 16 January, 2024. Last edited 16 January, 2024.
Was this review helpful? Yes No Funny Award
62 people found this review helpful
2 people found this review funny
2
16
0.0 hrs on record


MY RATING:
✔ ✔ ✔ ✔ ✔ ✔ ✔ ✘ ✘ ✘
7 / 10

How dare you give Doom a thumbs down

Just because I love Doom and think Doom Eternal is one of the best arena shooters ever doesn't mean that I'm just as positive about everything with blinders on, just because it's Doom.

Don't get me wrong because The Ancient Gods - Part One is partly a successful expansion to a great game, but there are also things that aren't too exciting.

And that definitely includes the price. Playable standalone or not, the price is simply not justified and if the DLC had cost half as much at most, then I would have even given it the thumbs up. If you take a closer look at the reviews of the DLC, then in addition to the negative reviews, which are completely understandable to me, there are also enough positive ones, although the "I didn't like it that much" list is longer than what some people like about it.
Basically, the bottom line reflects what the DLC is. If you then subtract all the blinkered, unnecessary and uninformative reviews from the whole mass, the bottom line is that you're left with a mixed result. And no matter how much you love a game, you should still remain realistic.

The first thing the game shows you is the middle finger and then the game kicks you in the face

If you've never played Doom or Doom Eternal or are coming straight from Doom (2016), you should leave it alone. I'm telling you, this definitely won't be any fun for you and you will probably become frustrated with it in no time, because the DLC is almost at the pain threshold of being playable.

The game doesn't care whether you're sitting comfortably on your gaming chair or whether you're cozy, warm and comfortable. The Ancient Gods - Part One is hard. Really hard and the three new and extensive levels take the difficulty level of the main game up a notch. After the first section, the DLC shows exactly what kind of add-on it is.

Even by Doom standards, the focus here is very much on the battle arenas in which you have to shoot your way through a room for ten minutes or more just to enter another one to collect the key card you need to move forward. And then having to shoot your way through the room that was just cleared again.
Sounds pretty tight and it is, because the DLC focuses mainly on its greatest strength: the intense battles in which you have to switch back and forth between your weapons in a matter of seconds in order to somehow survive.

Standing still is death…
https://test1.login.steam.hlxgame.cc/sharedfiles/filedetails/?id=2931655922
... but all Doom veterans already know that and The Ancient Gods doesn't change that at all and pushes it even further because there are more enemies waiting in every arena. Where there was one Marauder in Doom Eternal, for example, two attack you here and the areas often feel too small for the sheer number of enemies.
At the same time, the DLC lacks major changes. You start with the fully equipped Slayer, but there are no new weapons, perks or game mechanics and it almost seems as if id Software assumes that you have just finished Doom Eternal.
In terms of story, the new campaign begins shortly after the defeat of the Khan Maykr and continues the Slayer's campaign against the forces of hell. The Slayer runs and jumps through the story just as stoically and wordlessly as ever, ignoring the warnings and threats in order to finally finish off the forces of evil.

And what about the criticism (from the community)?

Despite all the love for Doom, this is actually justified because there are and were many players who were annoyed by all the jumping features and resource management, as well as the extreme level of difficulty in Doom Eternal. It's no different here and I'll just use a few things from other Steam reviews as examples:

“DLC for masochists,” “Mario Guy,” “made for ADHD-twitching Tele-Tubby fans,” “DLC turns combat chess into combat mess,” “The Microwave Gun DLC,” “It feels like a bad workshop mod ” and my personal favorite “Doom: gymnastic edition”.

Of course this is all, like my opinion, a subjective thing, but in my opinion there is still some truth to it.

But how good or bad is the DLC and is it even worth it ?

More Doom is never a bad thing for me and the DLC is a good continuation of Doom Eternal's campaign. The battles are very demanding and also merciless. The environment is varied and the new enemies have been integrated very well into the existing demon roster.

But as I said, in my opinion the price for three new areas is simply too high.
Standalone or not and without the main game, the DLC doesn't make much sense anyway. A price alternative for some could be the Year One Pass, which includes both The Ancient Gods - Part One and The Ancient Gods - Part Two and the Doom Eternal Battlemode.



MY PROS AND CONS:

✔ even more Doom Eternal
✔ high level of difficulty
✔ new enemies
✔ new story
✔ good quality of environments

✘ no new perks, weapons or gadgets
✘ sometimes very poor balance

Review date: January 16, 2024


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https://store.steampowered.com/app/1098292/
Posted 16 January, 2024. Last edited 16 January, 2024.
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