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Recent reviews by 1nnaSky

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
206.5 hrs on record (196.3 hrs at review time)
I have spent more than one hundred hours in Diablo IV and its expansion, and it has been one of the most consistently engaging ARPG experiences I have played in years. What impressed me most is how the game balances atmosphere, world design, combat responsiveness and long-term progression into a single, cohesive experience that keeps pulling you back in.

The base game delivers a dark, grounded tone that feels closer to Diablo II, but with modern fluidity and worldbuilding. Exploration is rewarding, not only because of the loot but because every region has personality, strong visual identity and side stories that immerse you in Sanctuary in a way previous entries never did. Even after dozens of hours, I still found new details and events that added depth to the world.

The expansion elevates the game significantly. The new class feels carefully tuned, the endgame systems finally reach a satisfying level of complexity, and the progression loop becomes more meaningful. The developers clearly listened to the community and refined almost every part of the experience. Builds feel more diverse, itemization offers more strategic choices, and the late game encourages experimentation instead of punishing it.

What surprised me most is how consistently enjoyable the gameplay remains after so many hours. The combat still feels sharp, the challenge scales well, and the atmosphere never loses its intensity. Diablo IV is at its best when you lose track of time while pushing a build a little further, trying a new dungeon path or chasing that next perfect drop.

If you enjoy ARPGs with strong worldbuilding, excellent combat design and a genuine sense of progression, Diablo IV with its expansion is absolutely worth the time. Even as someone who does not play very often, I found myself constantly thinking about my build, my gear and the next step I wanted to take. That is the sign of a game crafted with care and ambition.

Highly recommended.
Posted 10 December.
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1 person found this review helpful
1 person found this review funny
54.5 hrs on record (27.3 hrs at review time)
Terraria is one of those games that looks simple at first glance, yet quietly grows into something massive and unforgettable.

I picked it up ages ago without expecting much. A 2D world, a few tools, a couple of slimes jumping around, nothing too crazy. Then a few hours passed, then a few more, and before I knew it I was completely pulled into this strange little universe. The game starts with almost no direction. You spawn, you meet the Guide, and suddenly it hits you that you are on your own. Build a shelter, survive the night, look for resources, upgrade a weapon or two. Pretty basic stuff, until it suddenly isn’t.

Progress in Terraria feels like climbing a ladder where every step leads to a completely different world. You prepare gear, face a boss, get stomped, prepare more, try again, win, and suddenly a whole list of new possibilities opens up. New enemies show up, new ores appear, new places that were once too dangerous suddenly become manageable. Sometimes the world even fights back through invasions and strange events that catch you off guard. There is always something happening.

Visually, the game leans into its pixel art style, but it never feels cheap. Every biome has its own atmosphere, from peaceful forests to places that feel like they should be avoided even in daylight. Equipment looks distinct, NPCs have personality, and everything feels crafted with care. The soundtrack deserves praise too. Every area has its own music that manages to stick in your head long after you stop playing.

What surprised me most is how personal the journey becomes. You build small bases, you explore huge caverns, you get crushed by a boss that looked harmless, and each victory feels genuinely earned. I restarted worlds more times than I can count, yet each run felt different enough to keep me hooked. For a game that seems tiny at first, it somehow manages to keep expanding the longer you play.

Terraria is one of the few games I can confidently recommend to anyone. It is affordable, endlessly replayable, and the developers never stopped improving it. Every update adds something that makes the world feel alive again. If you enjoy building, exploring, fighting, or just slowly shaping a world around you, this is a game you should not skip.

Even after all this time, it still manages to surprise me, and that says more than any long review ever could.
Posted 17 November.
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1 person found this review helpful
24.9 hrs on record (18.6 hrs at review time)
Deep Rock Galactic: Survivor surprised me in the best possible way.
I expected a simple auto shooter, but the game turned out to be one of the most satisfying, content-packed and addictive experiences in the genre. If you enjoy build crafting, steady progression and constant action, this one hits all the right notes.

What the game does incredibly well

A visual style that fits perfectly

The graphics are not aiming for realism. Instead, you get a bold and charming art style that makes every run easy to read and fun to look at. The chunky designs and cave atmosphere match the chaotic gameplay beautifully.

Gameplay that never feels the same

Every run feels like a fresh challenge. You level up, pick from three upgrades, discover crazy build synergies and collect resources while dealing with endless swarms. Random loot drops give your character permanent bonuses and the meta progression between missions keeps you improving even when you fail.

The loop is simple to understand but hard to put down. You are always making meaningful decisions about farming, fighting or upgrading, and the game constantly rewards experimentation.

Weapons with real personality

Each weapon feels distinct and becomes even more fun as you unlock new tiers. Many upgrades change how the weapon behaves, not just its numbers. This leads to wild combinations and playstyles you would not expect at first glance.

Classes that actually matter

There are four classes with three variations each. Every variant pushes you toward a specific approach, whether you prefer aggressive play, tanking or resource gathering. None of the options feel useless or broken. They all bring something unique to the table.

Tons of content and replay value

There are multiple biomes, challenges, masteries, escort missions and a huge number of builds to try. The game keeps giving you new goals and new ideas to test. It is easy to get lost in all the possibilities.

Very satisfying sound work

The music is fine, but the sound effects are excellent. Drilling, blasting and crushing enemies always feels punchy and clean. The feedback is great and makes every moment more enjoyable.



Small things that could be improved

The escape timer after the boss

I understand the purpose of the timer. It prevents endless farming and adds tension. Still, it can feel a bit stressful at times. A slightly longer window would make the ending feel more rewarding.

RNG heavy missions

Some missions, especially mastery and challenge ones, can feel too dependent on early luck. A bad start can snowball quickly. It does not ruin the game, but you will notice it from time to time.



Final thoughts

Deep Rock Galactic: Survivor is easily one of the best auto shooters available today.
It is fast, clever, full of character and bursting with progression. The game encourages you to try new builds, explore new ideas and dive into chaotic fights that never feel boring.

If you like games with loot, upgrades and endless replayability, this is a must play.

Rock and stone. 🪨👊
Posted 17 November.
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2 people found this review helpful
50.9 hrs on record (0.4 hrs at review time)
Worms W.M.D surprised me in the best way possible. I went in expecting another simple sequel, but it turned out to be one of the most entertaining entries in the whole series. The basic idea stays the same: take control of a squad of tiny worms, use ridiculous weapons and try not to accidentally blow up your own team. The fun part is how these simple rules still manage to create absolute chaos every single match.

What really hooked me this time is how much variety the game offers. Vehicles completely change the flow of a battle. Jumping into a tank or flying across the map in a helicopter feels like a small power trip, and the mech suit is just pure joy. Crafting also fits surprisingly well. It gives you something to do while waiting for your turn and adds a new layer of decision making.

The presentation is spot on. The 2D art is clean and colorful, the animations are expressive and there are tons of small details that make the world feel alive. The humor is as silly as ever. The worms yell, panic and celebrate in ways that never get old, and the sound effects do half the comedic work on their own.

Multiplayer is where the game really shines. Playing with friends or random people online always leads to unforgettable moments. One lucky shot can flip everything, and even a bad move often turns into a hilarious story rather than a frustration.

There are some rough spots. Sometimes the physics behave strangely and the AI makes questionable choices. These issues show up from time to time, but they never ruin the experience. If anything, they add to the unpredictable vibe the game is known for.

Overall, Worms W.M.D is a blast. It mixes strategy and humor in a way few games can pull off, and it feels both nostalgic and fresh at the same time. Whether you played Worms years ago or discovering it for the first time, this one is absolutely worth trying.
Posted 17 November.
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Showing 1-4 of 4 entries