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steam remote play needs a display to capture
the monitor could be telling windows to stop sending signal to it when you change its
input
there is a headless guide, it may have some ideas for getting around this
https://test1.login.steam.hlxgame.cc/app/353380/discussions/0/405690850608608088/
other than that,
on host, is it set to change res to match the client?
and is the client set to limit res?
check steam -> settings -> remote play -> and in client advanced options
If I set the host to change res to match the client, then no games whatsoever works. It only works if the Windows and Linux machines are both set to 5120x2160 and if the game itself never changes that resolution.
If I set that particular client option, then nothing works for any game.
Streaming is only successful if neither the host nor the client change the video mode and if the game doesn't use a launcher. If the game launches straight into full screen at the native resolution, streaming works great.