STEAM GROUP
Steam Community Market CmMkt
STEAM GROUP
Steam Community Market CmMkt
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12 December, 2012
[Unofficial Investigation] Let Me Explain What Actually Changed with the Market Rules
[Disclaimer: This is an unofficial summary and analysis by a community member based on observed changes and data. I am not affiliated with Valve or Steam Support.]

This post aims to clarify all the changes made to the Steam Community Market around December 5, 2025. There has been significant confusion between intentional policy adjustments (as confirmed by Steam Support and will not be reverted) and an unintentional technical bug (which has been fixed and sellers compensated).

TL;DR: Steam made three intentional policy changes (new global minimum fee, higher currency units for 12 regions, and a fee rounding change for those regions — which Steam Support confirms are **permanent**). Separately, there was an unintentional technical bug (a faulty exchange rate for those same 12 regions from Dec 5-9), which has been fixed and sellers compensated.

Part 1: Intentional Policy Adjustments (These are NOT Bugs)
These are deliberate changes to market rules by Steam.

  1. Global Minimum Fee Increase
    The minimum charge for both the "Steam Transaction Fee" (5%) and the "Game Fee" (10%) has been raised to $0.01 each for all currencies. Since they are calculated separately, sellers now pay a minimum total fee of $0.02 per sale.
    Refer: Steam Fee
    • Impact Example (Chinese Yuan - CNY):
    • Minimum Listing Price: Was 0.03 CNY, now 0.21 CNY.
    • Revenue Change: For a 0.21 CNY item, seller revenue dropped from ~0.19 CNY to 0.07 CNY. Revenue only matches or exceeds the old model when the item price reaches about 1.61 CNY.
  2. Increased Minimum Currency Unit for Specific Regions
    The smallest possible price increment has been raised for 12 currencies.
    Full List of Adjusted Currencies:
    Adjusted to a unit of 1: JPY, IDR, UAH, CLP, COP, TWD, KZT, UYU Adjusted to a unit of 5: CRC Adjusted to a unit of 10: KRW Adjusted to a unit of 500: VND All other currencies remain at a unit of 0.01.
    • Impact Example (Ukrainian Hryvnia - UAH):
    • Minimum Listing Price: Now 3 UAH.
    • Revenue Change: For a 3 UAH item, seller revenue dropped from ~2.61 UAH to 1 UAH.
  3. Changed Fee Rounding Rule for the Above 12 Currencies
    • Background: For a desired seller revenue `P`, the fees are theoretically 0.1*P (Game Fee) and 0.05*P (Steam Fee). These often need rounding. The sum of these three parts (Seller Revenue `P` + Game Fee + Steam Fee) is the final price that the buyer sees.
    • The Change:
    • For regions NOT on the list above (e.g., USD, EUR, CNY): Fractions beyond the minimum unit are always rounded DOWN (truncated).
    • For the 12 adjusted currencies: Fractions beyond the new, higher minimum unit are now rounded (half-up).
    • Impact Example:
    USD Region (Rounding DOWN, rule unchanged): - Target Revenue: $0.39 - Steam Fee (0.0195) -> Rounded DOWN to $0.01 - Game Fee (0.039) -> Rounded DOWN to $0.03 - Total Fee: $0.04 | Buyer Pays: $0.43 UAH Region (Rounding rule CHANGED): - Target Revenue: 25 UAH - Steam Fee (1.25) -> Rounded DOWN to 1 UAH - Game Fee (2.5) -> Rounded UP to 3 UAH [This is the change!] - Total Fee: 4 UAH | Buyer Pays: 29 UAH
    This can create unexpected "jumps" in the final price and seller profit at specific price points in these 12 regions.

Part 2: The Unintentional Technical Bug (Now Fixed)
This was a genuine error that occurred alongside the policy changes.

The Bug: Faulty Exchange Rate Algorithm
* What happened: Between December 5 and December 9, when a seller made a sale to a buyer from any of the 12 regions listed above, a critical error occurred. The system used the correct exchange rate to generate the email receipt but a different, incorrect (lower) rate to process the actual money transfer.
* Direct Consequence: Sellers received less money in their wallet than was stated in the email receipt and less than they were owed. Buyers in those regions paid slightly less than the intended market price.
* Current Status - FIXED & COMPENSATED: This bug was silently fixed on December 9. More importantly, Valve has compensated affected sellers for the missing amounts. This action is the definitive proof that this was a technical error, not an intended policy.

Originally posted by Myself:
The combination of these complex policy changes and a coinciding technical bug made the situation very confusing. The compensation confirms that the exchange rate issue was a legitimate error.

Summary & How to Check
  • Policy Adjustments (Fees, Minimum Units, Rounding): These are permanent changes. You must account for them in your future listing strategies, especially for low-priced items.
  • Technical Bug (Exchange Rate): This was a temporary error from Dec 5-9, now resolved. If you sold items to buyers in the 12 listed regions during that period, you should have already received an automatic compensation for the difference.

I hope this detailed breakdown helps the community understand what changed and why.
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Showing 1-13 of 13 comments
we don*t care, stop spam same thing again, euro and $ is the same thing, the others are people with low currency money that doesn*t bring to much profit to Gaben / Steam, nobody cares about all these details, live with them and that*s it.
This update turned most of the low-priced inventory into junk, and regions like Ukraine and Taiwan were even forced to sell junk at the price of gold, making it unsellable and worthless. This is not a bug, but a decision made by the Steam team. Many of my friends and I have contacted customer service, but there is nothing we can do about it.
we don*t care man, stop making a 3rd discussion, ukraine doesn*t buy too much, they have war in their country, Taiwan a small country, move on to better things, if Steam decide to increase fee % U can*t do anything just to cry every day in title of useless discussion
Originally posted by pantihose ™:
we don*t care man, stop making a 3rd discussion, ukraine doesn*t buy too much, they have war in their country, Taiwan a small country, move on to better things, if Steam decide to increase fee % U can*t do anything just to cry every day in title of useless discussion
Sorry, but your reasoning is flawed. The problem isn't what any given country does, but the market balance, which should be relatively equal for everyone.
If you don't understand the problem, please study it further.
i don*T care about this problem, for euro and $ nothing has changed, the other country don*t buy too much, maybe that why they want more money from other country, submit a ticket to Steam Support if want aomething the same =
posting here all kind of discussions will not change anything

U investigate who is the thieve but U didn*t catch him, waste of time
Last edited by pantihose ™; 16 hours ago
Originally posted by pantihose ™:
i don*T care about this problem, for euro and $ nothing has changed, the other country don*t buy too much, maybe that why they want more money from other country, submit a ticket to Steam Support if want aomething the same =
posting here all kind of discussions will not change anything

U investigate who is the thieve but U didn*t catch him, waste of time
I need to try everything to fix the problem. So far, Steam support has been giving the same answer.
and what is the answer ? *thanks for pay more money to us * ? :Amused:
BRL (R$) - Brazilian Real was also affected and is still bugging when you try to go under R$ 0,05. It gives you R$ 0,05 even if you try to sell it for R$ 0,01.
I haven't tried to actually sell the cards, only saw it on the market selling calculator.
Originally posted by Jotabhe:
BRL (R$) - Brazilian Real was also affected and is still bugging when you try to go under R$ 0,05. It gives you R$ 0,05 even if you try to sell it for R$ 0,01.
I haven't tried to actually sell the cards, only saw it on the market selling calculator.
This is due to the first change I mentioned: 0.01 USD is approximately 0.05 BRL, so a problem similar to the minimum income price in RMB that I mentioned in my example occurs.

All regions with currencies less than the US dollar will be affected.
Last edited by 驱真Karma; 1 hour ago
Originally posted by 驱真Karma:
Originally posted by Jotabhe:
BRL (R$) - Brazilian Real was also affected and is still bugging when you try to go under R$ 0,05. It gives you R$ 0,05 even if you try to sell it for R$ 0,01.
I haven't tried to actually sell the cards, only saw it on the market selling calculator.
This is due to the first change I mentioned: 0.01 USD is approximately 0.05 BRL, so a problem similar to the minimum income price in RMB that I mentioned in my example occurs.

All regions with currencies less than the US dollar will be affected.

You are correct. But it is also a bug, right? They should look into it!
Originally posted by Jotabhe:

You are correct. But it is also a bug, right? They should look into it!

Disappointing, but it must be said, this is NOT a bug.

Currently, the minimum item price in all regions is at least $0.03, which is Steam wants.

Regardless of the mechanism they employ, the same item will always have different prices in different regions. The smaller the minimum currency unit value, the greater their advantage in market, as they can set prices more flexibly.

For BRL or CNY, these currencies still have an advantage relative to the US dollar in the market.

However, for UAH and TWD, their new minimum currency units have made it impossible for them to sell any low-priced items.

I just wanted to explain what happened. I have no intention of commenting on whether Steam's changes are reasonable, because I myself can't think of a solution that is fair to everyone.
Last edited by 驱真Karma; 55 minutes ago
By the way, it’s not just the selling prices — even the buying prices for TWD are locked at 3 TWD (0.096 USD).

This means that if we want to buy a card that costs 0.03 USD, other people only need to pay 0.03 USD, but we have to pay three times that amount.
Originally posted by ♥♥♥♥♥❤:
By the way, it’s not just the selling prices — even the buying prices for TWD are locked at 3 TWD (0.096 USD).

This means that if we want to buy a card that costs 0.03 USD, other people only need to pay 0.03 USD, but we have to pay three times that amount.

This is the second change I mentioned in the main text: modifying the minimum currency unit for 12 regions, including Taiwan. This results in prices in these regions being locked at three times the new minimum currency unit.

The UAH example I gave would also apply to TWD.
Last edited by 驱真Karma; 20 minutes ago
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