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ich habe ein Problem beim builden und zwar kommt diese Fehlermeldung:
Error building RohMOD.mod: D:\Games\Steam\steamapps\common\Company of Heroes 2 Tools\AttributeEditorXML.exe failed with exit code -1. arguments --operation ModBinaryBurn --root "D:\Games\Steam\steamapps\common\Company of Heroes 2 Tools\assets\data\attributes\attributes.xml" --mod "C:\Users\Halbathor\Documents\My Games\company of heroes 2\mod projects\RohMOD\RohMOD\attrib.xml" --burn_path "C:\Users\Halbathor\Documents\My Games\company of heroes 2\mod projects\RohMOD\RohMOD Intermediate Cache\Intermediate Files\attrib\attrib"
was muss ich tun damit er den mod erstellt?
danke im vorraus :)
- http://www.coh2.org/topic/47817/error-code-9-uploading-updating
I update my mod 2 days ago with no problem, but I found a little bug so I wanted to update a new version, but I can't update my mod anymore .
"Operation failed with error code 9: file not found "
This error show up when I click to publish my mod in the modding hub. I've updated my mod many times and this is the first time that I get this error. I can play it in a custom game, so the mod works properly.
Any ideas?
Thank you!
1. You have to copy the entity and give the new copy a new weapon. Then go to the squad and add the new entity to the desired squad.
2. Abilities like the king tiger call in is called a dispatch ability. Placing the ability where the commanders are is not possble using the AE though.
i have 2 questions
1, how to make differn gun to 1 team member not for the whole squad
2, how to make abilities like the call in king tiger?
Spreche fließend deutsch was gibt es denn?
hi
1. all units have 5 star veterancy
2. reduce plane destruction to zero (when shotdown) :)
3. all long range artillery have the same range (pzwerfer, nebel or katyusha etc)
I hope my wishes will come true :)
Best regards.
Comrade let's show those Romans how the Soviets do it!
Thank you for responding, in future i'll post in the discussions if i have problems with the modding tools.
- I created a copy of every american HQ building that I wanted to be buildable
- I made every buildings that spawned like normal "in-game": invisible, deleted its abilties, and so on until it looked like there was nothing there.
- I made the new buildings (the copied ones) build-able for the Rear Echelon troops.
Hope it helped! :)
I was wondering how you got the US forces to have a buildable base in your mod instead of a pre-built one like in relic's vanilla version?
That´s a pretty good mod! I played vs the AI and I gotta say that it actually was a pretty epic match. I would recommend you to add a "front cover" picture and maaaybe change the name of the mod, because (I am going to be honest now) the name of the mod does not really sound that interesting.
By (possibly) changing the name, add a front cover picture and upload more screenshots I think you will get a lot more downloads :)
One more thing that was bugging me when I played, almost every unit was locked and the requirement said "population cap reached" or something like that, please make it more clear to what to actually do to unlock it. That would help a lot.
Other than that it was a really cool mod :) BTW, can you create a new discussion? or can just admins do that?
My mod is published in steam workshop but I am still working on it.
Its called "U.B.E.R. Mod".
Essentially I have been working to change pricing of everything in the game, weapon ranges and damage, abilities, units added to buildings, unit sizes and a completely different unit unlock system. In a lot of ways it is like Blitzkrieg mod from CoH1.
I would very much like some feedback, but keep in mind that its a work in progress and often times there are some glaring errors that will keep getting fixed/modified with time.