STEAM GROUP
CoH2 Mod Community CoH2 MC
STEAM GROUP
CoH2 Mod Community CoH2 MC
18
IN-GAME
89
ONLINE
Founded
30 January, 2015
33 Comments
Blackowl233 28 May, 2023 @ 9:06am 
add
Menendez 18 Apr, 2021 @ 1:37am 
So is mod work only people no AI (for AI zombie go capture point but he can t capture :C )
Halbathor 25 Jul, 2017 @ 8:18am 
Guten Tag,

ich habe ein Problem beim builden und zwar kommt diese Fehlermeldung:

Error building RohMOD.mod: D:\Games\Steam\steamapps\common\Company of Heroes 2 Tools\AttributeEditorXML.exe failed with exit code -1. arguments --operation ModBinaryBurn --root "D:\Games\Steam\steamapps\common\Company of Heroes 2 Tools\assets\data\attributes\attributes.xml" --mod "C:\Users\Halbathor\Documents\My Games\company of heroes 2\mod projects\RohMOD\RohMOD\attrib.xml" --burn_path "C:\Users\Halbathor\Documents\My Games\company of heroes 2\mod projects\RohMOD\RohMOD Intermediate Cache\Intermediate Files\attrib\attrib"

was muss ich tun damit er den mod erstellt?

danke im vorraus :)
Gewittar 18 Aug, 2016 @ 9:15am 
How can I copy a Mod?
Devil--Mind 20 Feb, 2016 @ 12:32am 
from where to download and install this mod?
[SHC]XxjawsXx 13 Feb, 2016 @ 11:41pm 
i have been playing this mod for a while and have noticed that the ai when playing as the americans. they do not build the supply depo and therefore can not upgrade there base to level 2 and so on. if anyone know if/when this will be fixed then please let me know. also i love the mod.
Reichskaiser 6 Feb, 2016 @ 9:15am 
hello
Sitatop 2 Feb, 2016 @ 12:24pm 
@Richie (A. Soldier) I dont think they have released any news about the update yet. Ive just heard the devs saying "We will try to fix this in the next update".
Armored Baron 2 Feb, 2016 @ 4:46am 
Can somebody point me towards the mentioned February update, can't find any info on that, interested in the upload fix as I thought of finally finishing and upload a project of mine.
Sitatop 26 Jan, 2016 @ 3:40am 
@SneakEye They are aiming to fix it in the february update.
SneakEye 19 Jan, 2016 @ 3:29am 
"Thanks for bringing this to our attention, we are currently investigating why this is happening."

- http://www.coh2.org/topic/47817/error-code-9-uploading-updating
SneakEye 18 Jan, 2016 @ 10:38am 
@Sitatop, That's a shame, I hope there will be a fix soon. Otherwise all modders will quit.
Sitatop 18 Jan, 2016 @ 9:03am 
@SneakEye I havent fixed it, hence why I havent been updating any of my mods during the latest months.
SneakEye 17 Jan, 2016 @ 11:46pm 
@Sitatop, The old files don't work either, how did you solve it for your mod?
SneakEye 17 Jan, 2016 @ 10:11am 
@Sitatop, Thanks for the response. I've made a back-up off all mod-files a month ago. I hope that it works when I put those back.
Sitatop 17 Jan, 2016 @ 9:25am 
@SneakEye I´ve had that too for a month or two. I have heard that plenty of people have had it, but AFAIK no one knows a fix.
SneakEye 17 Jan, 2016 @ 8:47am 
Hi all,

I update my mod 2 days ago with no problem, but I found a little bug so I wanted to update a new version, but I can't update my mod anymore .

"Operation failed with error code 9: file not found "

This error show up when I click to publish my mod in the modding hub. I've updated my mod many times and this is the first time that I get this error. I can play it in a custom game, so the mod works properly.

Any ideas?
MR.Elpőehant 9 Dec, 2015 @ 6:05am 
@Sitatop
Thank you!
Sitatop 8 Dec, 2015 @ 12:54pm 
@←↕→ Kick Ass (◣╬◢)
1. You have to copy the entity and give the new copy a new weapon. Then go to the squad and add the new entity to the desired squad.

2. Abilities like the king tiger call in is called a dispatch ability. Placing the ability where the commanders are is not possble using the AE though.
MR.Elpőehant 7 Dec, 2015 @ 8:59am 
Hi guys
i have 2 questions

1, how to make differn gun to 1 team member not for the whole squad

2, how to make abilities like the call in king tiger?
Commodore Calculus 15 Mar, 2015 @ 9:56am 
@Dawngod

Spreche fließend deutsch was gibt es denn?
CoDiEx 14 Mar, 2015 @ 3:34pm 
@Dawngod I'm not german, but I do speak it a bit, still learning. What do you need help with?
General Melchett 2 Mar, 2015 @ 3:52am 

hi
abc1 23 Feb, 2015 @ 9:35pm 
Hi there, Im asking request to all modders here to create / modifiy existing mod with

1. all units have 5 star veterancy
2. reduce plane destruction to zero (when shotdown) :)
3. all long range artillery have the same range (pzwerfer, nebel or katyusha etc)

I hope my wishes will come true :)

Best regards.
Unusual Burb 🐦 17 Feb, 2015 @ 1:18am 
Good to know a modding group's up. Shall drop by at times to do what I can to help around c:
Pinguino132 12 Feb, 2015 @ 7:38am 
Hey people, just telling everybody about the Make War Not Love 2 thats happening now, if you didnt participated in it last year take a look here http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/150512-make-war-not-love-contest
Comrade let's show those Romans how the Soviets do it! :soviet:
Toy Soldier 11 Feb, 2015 @ 8:49pm 
@cornholio

Thank you for responding, in future i'll post in the discussions if i have problems with the modding tools.
Commodore Calculus 8 Feb, 2015 @ 6:44am 
if somebody would like to try my mod ;) it is a bit similar to the U.B.E.R. mod in terms of progression. Some feedback would be nice. Its called Total Overhaul 0.2 (and suggestions for a better name would also be appreciated ;) )
Sitatop 7 Feb, 2015 @ 2:33am 
Please post what you need help with under the new discussion I created, it will be a lot easier for me and you to notice if somebody has answered!
Sitatop 7 Feb, 2015 @ 2:31am 
@Jaiden This one is a little bit hard to explain, but I will do my best.

- I created a copy of every american HQ building that I wanted to be buildable
- I made every buildings that spawned like normal "in-game": invisible, deleted its abilties, and so on until it looked like there was nothing there.
- I made the new buildings (the copied ones) build-able for the Rear Echelon troops.

Hope it helped! :)
Toy Soldier 6 Feb, 2015 @ 6:53pm 
@cornholio

I was wondering how you got the US forces to have a buildable base in your mod instead of a pre-built one like in relic's vanilla version?
Sitatop 5 Feb, 2015 @ 11:32am 
@emcdunna

That´s a pretty good mod! I played vs the AI and I gotta say that it actually was a pretty epic match. I would recommend you to add a "front cover" picture and maaaybe change the name of the mod, because (I am going to be honest now) the name of the mod does not really sound that interesting.

By (possibly) changing the name, add a front cover picture and upload more screenshots I think you will get a lot more downloads :)
One more thing that was bugging me when I played, almost every unit was locked and the requirement said "population cap reached" or something like that, please make it more clear to what to actually do to unlock it. That would help a lot.

Other than that it was a really cool mod :) BTW, can you create a new discussion? or can just admins do that?
emcdunna 3 Feb, 2015 @ 7:30pm 
Hey everyone,
My mod is published in steam workshop but I am still working on it.
Its called "U.B.E.R. Mod".

Essentially I have been working to change pricing of everything in the game, weapon ranges and damage, abilities, units added to buildings, unit sizes and a completely different unit unlock system. In a lot of ways it is like Blitzkrieg mod from CoH1.

I would very much like some feedback, but keep in mind that its a work in progress and often times there are some glaring errors that will keep getting fixed/modified with time.