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```src/steamUI/gamestream/gamestreamsystem.cpp (1042) : pState->m_nProcess == nProcess
```
This seems consistent with this issue on proton: https://github.com/ValveSoftware/Proton/issues/9164#issuecomment-3567039090
Seems that Steam is getting the wrong PID to record so this fails, testing with a game also using EAC (Albion Online), this never happens.
I've seen this in the Proton github issues, reports here (like this one) and also opened a ticket with Embark, would be great to know if a solution is possible.
```gamemoderun PROTON_USE_WINED3D=1 %command%```
As I understand, it forces Proton to translate DirectX to OpenGL (WineD3D) instead of Vulkan (DXVK). It does seem slightoly lower performance and FSR started creating artifacts, but I tweaked quality a bit for AA / scaling and I am happy with the performance for the moment.
I'd still hope to get a fix or more context on what needs to happen to get it running like it was so I can make use of FSR again.
Edit: Tried running the flag above in more matches and got massive stutters, so safe to say it's not a done deal.
Today I've figured out a working method at least in my case.
(Seems to be an windowing/dissapearing process ID issue related to EAC)
Open & Edit:
<SteamLibrary/steamapps/common/Arc Raiders/EasyAntiCheat/Settings.json>
Flip these flags:
"wait_for_game_process_exit": "true",
"hide_bootstrapper": "false",
"hide_gui": "false"
Thanks a bunch, that fixed it for me <3
I changed these settings and it fixed my crashing issue and now Steam recording works as well.
Disable energy saving under "Graphics".
Accessibility > Scroll all the way down to Window Focus > Turn ON 'Bring Game to Foreground on Match Found'
That second setting might not have an effect, but I figured I'd include it just in case.
I'm running CachyOS fwiw
This works for me but results in crashes, but it does seem to work for a low of people based on a different thread.
What is your setup if you don't mind? Os, Kernel, GPU, Proton version.