The major issue with high refresh and high FPS.
Most games are not made to run unlimited, they break under higher FPS, yes even newer titles.

Here is the backwards way Wolfenstein II was made. You can have a 1000 FPS uncapped framerate in the options menu, but above 120 FPS the supersoldat is now invincible.
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Nonsense, with all due respect.
That’s a massive overgeneralization and honestly pretty misleading.

Yes, there are a handful of games where physics or logic were historically tied to framerate. Everyone knows the classic examples. But acting like most games break at high FPS, even modern ones” is just flatout wrong and like already mentioned, very misleading.

Modern AAA and AA engines (Unreal, Unity, RE Engine, Snowdrop, Decima, etc.) are explicitly designed to decouple game logic from rendering. High refresh rate and high FPS have been standard targets for years now because of esports, VR and high-end PC gaming. If games were routinely breaking above 120 FPS, high-refresh monitors wouldn’t even be a thing.

The Wolfenstein II example gets brought up all the time but that’s one edge case, not the rule and it was patched. Same for games like F04. Cherry picking a rare bug and presenting it as evidence that high FPS is a major issue doesn't make any sense.

Are there some games with caps or weird behavior? Sure.
Are they most games? Not even close. You can literally count them on one hand compared to the thousands of titles that run perfectly fine at 144, 240, or higher FPS.

So no, high refresh and high FPS aren’t the problem.
Bad engine decisions or legacy code are.

If you’re going to make claims like this in a hardware forum, at least back them up with more than one outdated anecdote.
What is your source? How did you come up with this?
few games are timed to game speed and refresh/fps

if you are having problems with a specific game, ask in the games forum

for high fps it also takes a faster cpu
cpu prepares the frame, gpu draws them
most of the time, if the gpu is not at 95% or higher the cpu is holding it back
I recall that time delay loops etc were used to control speed in some games but I've not heard of that kind of thing since the appearance of Win 95, todays machines are vastly superior to what we had back then.
many console games from the 90s to early 2000s had the game speed tied to fps
ps1/ps2 ntsc (60i) games ran faster than the pal (50i) version
i would not doubt that many nes or sega analog console games did that too
Originally posted by _I_:
many console games from the 90s to early 2000s had the game speed tied to fps
ps1/ps2 ntsc (60i) games ran faster than the pal (50i) version
i would not doubt that many nes or sega analog console games did that too
I guess, your probably right. I have no experience with consoles the original Xbox being the only one I ever worked on, always been a pc guy (although not so sure on that anymore, my knowledge is a bit dated now lol)
As usual, the same fellows deny reality.
People disagreeing with an incorrect generalization isn’t "denying reality."
One cherry picked example doesn’t suddenly mean that most games break at high FPS. Modern engines decouple rendering from game logic for a reason, and high refresh rate support has been standard for years now.

If you want to argue the opposite, you’ll need more than a single edge case that everyone already knows about.

Also, no shame in admitting when you’re wrong, happens to all of us.

And honestly, you should be glad this is Steam and not Reddit. Over there you’d just get downvoted into oblivion instead of people actually explaining where your argument falls apart. This way you can learn from mistakes or misinformation and improve going forward.
Originally posted by Schrute_Farms_B&B:
People disagreeing with an incorrect generalization isn’t "denying reality."
One cherry picked example doesn’t suddenly mean that most games break at high FPS. Modern engines decouple rendering from game logic for a reason, and high refresh rate support has been standard for years now.

If you want to argue the opposite, you’ll need more than a single edge case that everyone already knows about.

Also, no shame in admitting when you’re wrong, happens to all of us.

And honestly, you should be glad this is Steam and not Reddit. Over there you’d just get downvoted into oblivion instead of people actually explaining where your argument falls apart. This way you can learn from mistakes or misinformation and improve going forward.
"Most games are not made to run unlimited, they break under higher FPS, yes even newer titles."


If you need reading comprehension lessons then there are great free options.

https://www.ereadingworksheets.com/free-reading-worksheets/reading-comprehension-worksheets/

Makes sense now you brought up Reddit.
Last edited by Nova Prospektor; 4 hours ago
Here you go again with the classic “most games break at high FPS” line.
Is this a language barrier thing or are you genuinely just repeating outdated nonsense?
Are you okay?

People here are trying to explain the facts about modern engines and high-refresh support, but you keep insisting on the same blanket statement.
It’s not about reading comprehension it’s about actually looking at how most games today are built.

Please, do me a favor, try repeating this nonsense on Reddit or an actual tech forum. I dare you. And do keep us posted on how it goes. ^^
Originally posted by Schrute_Farms_B&B:
Here you go again with the classic “most games break at high FPS” line.
Is this a language barrier thing or are you genuinely just repeating outdated nonsense?
Are you okay?

People here are trying to explain the facts about modern engines and high-refresh support, but you keep insisting on the same blanket statement.
It’s not about reading comprehension it’s about actually looking at how most games today are built.

Please, do me a favor, try repeating this nonsense on Reddit or an actual tech forum. I dare you. And do keep us posted on how it goes. ^^
You seem to be having issues reading and assume little of other people, yes my problem is you.

You don't have to reply, but you will.

Most games cap out at a finite number, those without actual caps tend to present issues, do notice.

"Most games are not made to run unlimited, they break under higher FPS, yes even newer titles"


Unlimited, most games present an engine defined cap.
Who the hell are you to tell other people whether they’re allowed to reply or not?
You wrote nonsense that isn’t remotely accurate, multiple users pointed it out and instead of acknowledging that, you got butthurt and here we are.

Seriously, how old are you? You’re embarrassing yourself at this point.

Now to your actual claim, since you keep repeating and editing your comments:

You’re constantly moving the goalposts. First it was “most games break at high FPS”. Now suddenly it’s “engine-defined caps”. Those are not the same thing, but I guess you know that since you are running out of arguments.

An engine-defined cap does not mean a game “breaks”. :D
It means developers set limits for consistency, QA, or platform parity. Modern engines absolutely decouple rendering from logic. Running into floating point precision limits at extreme FPS values is not the same as games "not being made to run unlimited".

Most modern games run perfectly fine at 144, 165, 240 FPS and beyond. If "most games"actually broke above 120 FPS, high-refresh gaming wouldn’t exist in the first place.

You keep throwing around vague wording like "tend to present issues" without naming concrete, reproducible problems because YOU CAN'T. Edge cases and legacy quirks don’t suddenly become a rule just because you repeat them often enough.

People aren’t misunderstanding you. They’re correcting you.
If that bothers you, that’s a you-problem not a “reading comprehension” issue.

Honestly, I’m embarrassed and disappointed to see a grown adult act this way. I’m done engaging with you.
For future reference: if you keep posting misinformation, I, and others will continue to correct it. That’s how forums work.

I’m not going to let you spread nonsense that might mislead users who aren’t as familiar with hardware or software topics. ^^
More reading comprehension issues, I never said anybody cannot reply, I said you will and that you don't have to.

I said games with UNLIMITED non defined engine caps.

The issue is your reading comprehension.

GG.
I play many games and i could not name a single one that had problems caused by high refresh rate.
I'm sure there are a few of them, but it's exceptionally rare, maybe one out of a thousand.
Last edited by Andrius227; 4 hours ago
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