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Second suggestion is cool and all, but it's difficult to get people off of Twitch as it is, Microsoft found that out the hard way once, just as Amazon and Google found out that it's very difficult to convert their thriving Streaming/Video platforms into competitors for Valve.
Valve likes to be cost-efficient and opportunistic, and there's no good cost-efficient profit opportuinities in the streaming space right now.
What licensing agreements are you referring to.
Also just saying something is trivial doesn't make it so.
Valve didn't forget to make Steam Points worth something, they chose not to. What's changed? You got a pile of points you imagine would be great if Valve gave you money for them? Why? Vague allusions how that will make people spend more money?
And think of what McDonald's could do if they sold tacos, pizza, fried rice and sushi!
Maybe just glomming on stuff and calling it growth, you might consider the costs and risks.
Like what happened when Steam tried to dip into selling books, software and movies and TV. Great idea! It was worth a look. But reality is most people have established stores and sites they use. And Steam doing something may not cause everyone to switch or attract non-gamers.
Your idea screams happy path, field of dreams, build it and they will come malarkey.
Consoles are a walled garden, PC's are not. And for all the similarities you can identify between Steam and consoles, the differences matter too.
Sony, MS, Nintendo control their consoles. Valve dors not control PC, that means significant differences.
Steam points are intended to reward loyalty by buying directly from Steam. Giving them monetary or kickback value changes them into a loss leader for Valve for which they would have to compensate the publishers out of their own pocket.
Valve does not need a loss leader to attract more customers. They already are on top.
If you want to have games cheaper, wait for sales.
2)
Valve tried to sell movies on Steam but stopped that project because the interest on the producer side wasn't there.
Such a shame too since they wouldn’t be likely to try it again even though I think the environment has made the idea a better one now.
Forever is a long time, and who knows about tomorrow. Just keep in mind that your intuition is mostly based on your imagination of what tens of millions of users will do. Valve might have a bit more insight, experience and data to make those decisions.
The other thing to consider is it's easy to have these sorts of ideas because you don't have any skin in the game. After all you don't think your idea is so good to start your own streaming service. Naw, Valve should, they can afford it. So what you really think is Valve should spend a hundred million dollars on your intuition. Kind of a big ask...
Now I do agree that the OP's two suggestions aren't likely to happen, Valve should really come up with something else Steam Points could be spent on. For example, items for CS2, TF2, and Dota2. Sure, you can't sell or trade them, but it would at least be some other outlet for points. Maybe allow a 3rd or 4th showcase. And with more things users could do with their points, they might be less likely to waste them, trying to troll people with a certain award.
I was unaware of this bit, guess that shows how unsuccessful it was 😆
The other thing to consider is it's easy to have these sorts of ideas because you don't have any skin in the game. After all you don't think your idea is so good to start your own streaming service. Naw, Valve should, they can afford it. So what you really think is Valve should spend a hundred million dollars on your intuition. Kind of a big ask...
My idea was based on the fact that steam already has the audience base, but as I am learning they already tried dipping into other media, it's likely not a good business decision after all
If Valve wants to try this again, they'll definitely have plenty of restrictions in place and will cost hundreds of thousands of points for a coupon and not the silly low conversion rate. This on top of the many ways to farm points easily and cheaply (I can actually make money and get free points) would probably make it magnitudes more points per dollar.
Valve covered the cost of the coupons for the purchases. Devs still got paid real $ by Valve. I don't know why people still think Valve didn't cover the cost of the coupons.