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But i tend to research my games, and buy the game that i bought. Not what they may turn out to be. That is not what was purchased.
Fixing bugs, nothing wrong with that.
And so i'll disagree there. Sometimes Devs are too lazy, or don't have the rescources to just come out with new games, and instead butcher games that may be 10 years old.
It just gets to a point you need a new game, and have to stop changing around what people originally purchased. UNLESS, the updates can be disabled and can play older versions, particularly the version we bought.
https://store.steampowered.com/app/275850/No_Mans_Sky/
Came out almost a decade ago to disappointment, but since it's release they've just kept on updating it. They've never charged a single penny more for any additional content they've added. They just kept on making it better until it met expectations, then they kept going, and it now exceeds any expectations anyone had for it by far, and all it's more recent reviews have been "Overwhelmingly Positive".
How has Hello Games been able to keep plugging away at the same game for over a decade while still keeping the lights on and still paying their employees their regular salaries? Then you have the big AAA studios with hundreds or thousands of employees insisting that games need to cost $80-$100 now, plus battle passes, micro transactions, season passes, deluxe editions, and lootbox mechanics... They're now dealing with layoffs, buyouts, and hostile takeovers.
Terraria is another one.
https://store.steampowered.com/app/105600/Terraria/
Came out in 2011. Nearly a decade and a half later, you think they're done, but another completely free update comes up that transforms the game and improves upon the already excellent foundation they've built. It's also enjoying an "Overwhelmingly Positive" rating.
Not once have these companies sold these updates separately, yet they're wildly successful. Larger, more bloated developers should be taking notes.