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thats basically it...
i just block... never see it... dont worry at all...
not enough quality control is what i will always say about ea....
but blocking was the best thing i did...
ea is the only place that you should be able to choose were you the customer
want to keep the game... by reverting back to something you liked more...
that seems fair... and might stop anything dodgey happening like making a game
worse so it loses interest so the devs can repackage it for more sales...
but i could be wrong
Can you source this for me? I've never heard anything about consequences for eternal Early Access.
He probably means the "last updated" warning. Which isn't so much a consequence as a reminder to customers that some games can be stuck in development hell. The original Blue Box warning also tells those who bother to read it that games may never see completion.
Do. Not. Buy. Games. On. Release. It's not like new maps & mechanics changes aren't to be expected, my dude. So if you're really THAT averse to new maps (which is honestly extremely weird) or mechanics changes (because post-release balance is bad, for some reason), don't buy games early. Don't buy Early Access games, don't buy "fully released" games on release. Give it a year or two or three. Then you'll get a game that's actually-really-no-more-maps-finished, also you'll usually get it for dirt-cheap on some sale then.
You have the power to solve your own problem. So use that power and go solve your own problem!
They had a roadmap for 2021/2022, people shouldn't buy it if they don't want what's in the roadmap. It appears on a quick search they added other roadmaps as more content was released.
Online PvP games are likely to get content updates especially to keep gameplay fresh.
Granted it's online PvP, previous versions don't make sense compared to SP-only or Multiplayer-optional.
Good number of the DLC are free for that game. Cosmetics are optional and extra, and can be used to unlock in-game content, which for games like that the DLC data is already present when the game receives a DLC, it just unlocks it for use in the game.
Devs have control over their product which is better than letting random people decide, especially for an online PvP game.
This would backfire as the game would be "released" and the content that would've likely been included for free, would suddenly be a paid DLC. Don't like the games progress as-is? Don't buy it until it's in a condition you accept for purchase. Want to see if it makes it to full release? Be ready to be patient, wishlist it.
Again; Massively-multiplayer online-pvp. So to see the DLC on other players/their stuff in-game, it must be included in an update. Getting the DLC merely unlocks it to be usable in such games.
What, exactly, has "screwed people over" about updating a massively-multiplayer online-pvp game with more content and releasing optional cosmetic extras to sustain development/fund new development, cover server costs etc?
This is why I stated it differently. You are correct, they have been out of early access for a while.
I can see how DLC could be a headache for PvP servers but splitting servers over different DLC requirements would be better than loosing the player base. Besides, maybe it would push the developers to be a little more methodical about releasing things if they know it needs to be purchased.
Its not the cosmetics that killed it. When BF6 was about to launch they came out with a pretty big update (U18) that introduced a lot of new mechanics. It didn't seem like they tested it at all. Look up hell let loose tank kickflips on youtube and you can see what I mean. This didn't happen before. On top of that they messed with something on the server end as well. I started loosing connection with servers all of the sudden that appeared to have low ping. It would also appear as if you have good connection but when I was chatting with one of the server admins they reported my ping spiking 5 times higher than I was seeing on my end. There were also fatal errors occurring as well causing crashes. (I think they have since fixed that though)
It was 'technically' 2 years late as it was mostly intended to be a small project. But the reception to the game was extremely good, and the devs constantly improved and iterated on it with the community. If they had 'stuck' to an aribtrary deadline both the devs and teh community would have hated it.
Satisfactory came out June 2020. It was initially described as "1 year maybe more". Version 1.0 did not get released until Sep 2024. Which is 'technically 3 years late'. And if Satisfactory was forced to release in June of 2021, that would have been the tail end of v0.4. Again no one is really complaining about this.
Putting arbitrary rules to 'release' a game doesn't make a game better. There are plenty of examples of games being 'late' that are excellent and the community was fine with it.
This is a solution for the wrong problem.