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Simba bellyrubs only unlock after you're done with the Feline faction questline. Now get to it!




To adventure we go, follow Emji and fortune will follow! (possibly. maybe.)
Oh boy, where do we even start! If you played Solasta: Crown of the Magister, you’re already seeing a lot of differences with the first game. First is the fact that the world map is now in 3D, and no longer a 2D illustration upon which the party travels. Which allows us to do this!
You can zoom in quite far to appreciate each landmark you come across and get a slight idea of what’s awaiting you inside if you enter. Forests have trees, coasts have sand, and most importantly - you are no longer limited to traveling from location A to location B. That’s right, this is a hex-based map that you can uncover one tile at a time!
As you can see here when hovering the neighbouring tile, you are informed of the type of terrain as well as its movement cost (Grassland, 2 points). It’s also warning you that attempting to move will trigger Forced March, which is a nasty condition that can really ruin your day if you happen to get into a fight while exhausted!
As you can see here, after moving through two different tiles under Forced March, some of my party members gained a level of exhaustion, decreasing the result of all their D20 rolls by 2. One even gained two levels, meaning they’re getting a -4 penalty! If that wasn’t enough, they also move slower in combat by 5 feet per level of exhaustion.
It absolutely is! When moving under Forced March, you will no longer be traveling under the sun and will be relying on the stars to guide you instead. This means encounters could get more dangerous… Is it really a risk you’re willing to take in order to save time and food rations?
When roaming the map, you have a chance to stumble upon random events. Some of them only appear under certain conditions, such as being confined to a particular biome, time of day or even depending on the outcome of some previous encounters - which makes exploration that much more interesting!
Here we decide to roll a Perception check to learn more about the situation. Uh oh, turns out these might not be “just vultures”. Had we approached immediately, we could have been in some serious trouble. Maybe we should just steer away for the night, and not risk a combat encounter while exhausted.
Sherlock has answers if you have coins...
For those who want to support you, will there be a Supporter Pack at launch?
When can we expect the remaining classes to be released? 
Don’t look at me like that, I told you already I can’t reveal the Early Access date yet. No, not even to you.
Where did we get those paintings? Errrr turns out one of the bandits we took care of was an art collector, yea sure let’s go with that.
More items! MORE!
A nice clearing by day…
Can become a deadly trap by night!
Say, are you sure this is the right way? I don’t believe our contact said anything about crossing the desert…
These footsteps don’t look human… Be on guard, we won’t be facing bandits it seems.
Look at all these spell icons, how much easier to understand they are compared to before!
That’s it for today! Keep an eye out as we will have more… much more to share soon! And see you on Thursday at 9 am PDT / 12 pm EDT / 6 pm CEST for those joining the Live Art stream giveaway!
A new adventurer has joined the party! Say hello to little Sanpo, level 1 kitten now part of the Marketing Team.
Who would win? One venerable wizened wizard, or a bunch of jacked-up magical bees? (Art by JoCat)
Make sure you stock up on scrolls of Revivify if your party members have a tendency of not being too careful!
Here is a first glance at one of the many random encounter maps that will be in Solasta II - for they will be sorely needed, considering the amount of travel you will be doing on the world map! Whether it is fighting monsters or encountering traveling NPCs, you will soon get to see more of them on your own.
And in bonus, steal a glance at another upcoming level that will be included in the Early Access! All the grass! 

Oh and, lest we forget - we’ve also got a 2D draft of the shields we are going to start producing!
And that’s it for today! Come back next time for more news about the game, and see you on Friday at 9 am PDT / 12 pm EDT / 6 pm CEST for those joining us on our September Community Stream.
New project advancements AND cute animal pictures, I know some of you come for that sweet dose of serotonin.
Turns out I still had the game box in French lying somewhere in my house. Perception check, success!
We’ve also had a few questions regarding Wondrous Items and if they would appear on your characters when equipped. We are happy to say that some items such as gloves, bracers and boots will be visible on your character! Smaller items such as rings, bracelets and necklaces won’t be as they are a little too tiny to be visible most of the time so we prefer spending time working on other things instead. Headgears are also a little complex so they are not planned at the moment (as always, a smaller team means choices must be made…)
But the world map alone isn’t enough to make for an exciting adventure, so we’ve started creating smaller levels for random encounters! Did you ever wonder how they look very early on before we start adding all the visual fluff? Let me draw back the curtain for once.
Oh boy there isn’t much to see here! Are those spherical green blobs native to these lands?
Strategically positioned between the keyboard and the screen in order to stay close to the fan, 3 INT my left buttcheek.
Beware your feetsies, kobolds very smart make bestest hidden traps, yes yes!




Ahhh, the great outdoors! With a very recognizable “gather your party” behind the tree.
Exploring the caves, please ignore the minimap being all borked for now.
And even deeper inside with the Light spell coming handy!

And for those wondering if they look the same in-game, we've included that on the right!
Temperature too hot please just end my entire existence.
This new hexcrawl worldmap is also more modular, which means that if & when we finally manage to release a Dungeon Maker mode, you should no longer be limited to using the official campaign World Map and instead would be able to make your own by swapping tiles around.
Will you have player-submitted Community Quests?
Article by Tactical Myzzrym
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