安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Reddit 上 









It's been a few years since I've played and wanted to ask, are recipes still invisible in the research tree until you've crafted the necessary/relevant items? I remember before the big Research update that that's how you learned how to make new items, like learning what one of the Alloys are when you first smelt a necessary bar like Zerchesium Bar -> Advanced Alloy
I don't dislike the Research system, I just really enjoy the wonder of making something for the first time naturally teaches you how to make new items that you've never seen before. That's something that the Tree system spoiled for me, I don't want to know what things will teach me until I make them.
I've tried looking into other people making similar requests or mods to address this rather particular hang-up, but it always just came to "go admin mode and unlock everything" or "make every research node require 1 point to unlock".
That's weird, do you have other mods installed?